Wrong res version, gfx/hud/skills/hunting. (Ender)

Forum for alternative clients, mods & discussions on the same.

Moderator: Phades

Wrong res version, gfx/hud/skills/hunting. (Ender)

Postby mvgulik » Fri Sep 23, 2011 8:44 am

mmm, odd ...

- Crash when switching to 'skills' tab inside character window. (only tested with Ender(41) at the moment.)
- Multiple H&H install's. (all with same client setups) ... well they should be the same.
- One client giving same error on two medium type characters. Other client is not (yet) giving the error (but that's also on a different(startup/helper alt) character.)
- All character do have 'hunting' skill though.

Not sure yet if its just the new Ender(40/41) version.
Never really spend that much time on those 'Wrong res version' hickups. ... So I keep forgetting the finer details. Taking a closer look at it, so It might stick better.
(Some local coding is involved to make it easier to deal/compare local cash files. ... so result might take some time.)

Shortened reported error data.
Code: Select all
- Delayed error in resource gfx/hud/skills/hunting (v3), from forking source backed by HTTP res source (http://www.havenandhearth.com/res/)
- at haven.HavenPanel.run(HavenPanel.java:392)
- Caused by: haven.Resource$LoadException: Wrong res version (5 != 3)
Last edited by mvgulik on Mon Sep 26, 2011 3:15 pm, edited 1 time in total.
mvgulik
 
Posts: 3766
Joined: Fri May 21, 2010 2:29 am

Re: Wrong res version, gfx/hud/skills/hunting.

Postby mvgulik » Mon Sep 26, 2011 3:08 pm

This one seems to be a combination of having:
- multiple 'paginae/act/laystone' links inside a character(any) belt file. (not sure about how many, just multiple.)
- and having 'paginae/act/laystone' link displayed in a belt(gui). (triggers final crash)(can be other character)
- not sure if it matter if the character(s) already has, or not, the laystone skill. (don't think it matters, but not checked.)
(Edit: The character in my test did not have the laystone skill. just in case)

Test setup:
- filled a character(B) belt with lots of 'paginae/act/laystone' links
- filled login character(A) belt with only the following belt lines.
belt_1_0=paginae/act/travel-hearth
belt_3_0=paginae/act/laystone
-- (all other character belt files where removed.)
- login character(A)
- switch belt-1 to belt-3 -> crash.

Code: Select all
javax.media.opengl.GLException: java.lang.RuntimeException: Delayed error in res
ource paginae/act/laystone (v4), from forking source backed by HTTP res source (
http://www.havenandhearth.com/res/)
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)

        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
        at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
        at haven.HavenPanel.run(HavenPanel.java:392)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Delayed error in resource paginae/act/lay
stone (v4), from forking source backed by HTTP res source (http://www.havenandhe
arth.com/res/)
        at haven.Resource.checkerr(Resource.java:1094)
        at haven.Resource.layer(Resource.java:977)
        at haven.ToolbarWnd.draw(ToolbarWnd.java:212)
        at haven.Widget.draw(Widget.java:289)
        at haven.RootWidget.draw(RootWidget.java:97)
        at haven.UI.draw(UI.java:146)
        at haven.HavenPanel.redraw(HavenPanel.java:268)
        at haven.HavenPanel$1.display(HavenPanel.java:91)
        at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Wrong res version (5 != 4)
        at haven.Resource.load(Resource.java:1017)
        at haven.Resource.access$300(Resource.java:39)
        at haven.Resource$Loader.handle(Resource.java:432)
        at haven.Resource$Loader.run(Resource.java:411)
        at java.lang.Thread.run(Unknown Source)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: java.lang.
RuntimeException: Delayed error in resource paginae/act/laystone (v4), from fork
ing source backed by HTTP res source (http://www.havenandhearth.com/res/)
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)

        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
        at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
        at haven.HavenPanel.run(HavenPanel.java:392)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Delayed error in resource paginae/act/lay
stone (v4), from forking source backed by HTTP res source (http://www.havenandhe
arth.com/res/)
        at haven.Resource.checkerr(Resource.java:1094)
        at haven.Resource.layer(Resource.java:977)
        at haven.ToolbarWnd.draw(ToolbarWnd.java:212)
        at haven.Widget.draw(Widget.java:289)
        at haven.RootWidget.draw(RootWidget.java:97)
        at haven.UI.draw(UI.java:146)
        at haven.HavenPanel.redraw(HavenPanel.java:268)
        at haven.HavenPanel$1.display(HavenPanel.java:91)
        at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Wrong res version (5 != 4)
        at haven.Resource.load(Resource.java:1017)
        at haven.Resource.access$300(Resource.java:39)
        at haven.Resource$Loader.handle(Resource.java:432)
        at haven.Resource$Loader.run(Resource.java:411)
        at java.lang.Thread.run(Unknown Source)



There also seems to be a exit crash related to having multiple similar links inside a belt. But that one seems not limited to 'paginae/act/laystone' use. (later)
mvgulik
 
Posts: 3766
Joined: Fri May 21, 2010 2:29 am

Re: Wrong res version, gfx/hud/skills/hunting. (Ender)

Postby Phades » Mon Sep 26, 2011 6:48 pm

Moved to Wizard's Tower.

PM sent to Ender
-Diadems of Odditown
Odditown loves you no matter what.
User avatar
Phades
 
Posts: 352
Joined: Tue Jan 25, 2011 9:07 pm

Re: Wrong res version, gfx/hud/skills/hunting. (Ender)

Postby mvgulik » Mon Sep 26, 2011 10:54 pm

Mmm, Think I hit a brick wall on that "gfx/hud/skills/hunting (v3) -> Wrong res version (5 != 3)" error." (first post)

( Second post was a track-down of a similar type of error that tricked its way into the debug-process ... "paginae/act/laystone (v4) -> Wrong res version (5 != 4)" )

- Got two separate setups, one giving the error, the other is not. (tested on same character)
- Both game folders have same content. (same, and identical, files. ... ignoring things like mapping and screenshot folders.)
- Same for used cache folders for those setups.
- Even the little data that is saved to the window register is more or less identical. (probably not even used by Ender client.)
:?
... anyone got some suggestions.

---

Bah ... after changing some stuff in the map folder I lost the error. (as In: can't trigger it again even after restoring the changes.)
(Don't proofs its related to the 'map' folder content. Only suggests it might had something to do with it. ... )
mvgulik
 
Posts: 3766
Joined: Fri May 21, 2010 2:29 am

Re: Wrong res version, gfx/hud/skills/hunting. (Ender)

Postby Phades » Tue Sep 27, 2011 1:29 am

mvgulik wrote:- Even the little data that is saved to the window register is more or less identical. (probably not even used by Ender client.)


What location are you finding data in the registry?
-Diadems of Odditown
Odditown loves you no matter what.
User avatar
Phades
 
Posts: 352
Joined: Tue Jan 25, 2011 9:07 pm

Re: Wrong res version, gfx/hud/skills/hunting. (Ender)

Postby borka » Tue Sep 27, 2011 3:38 am

XP 32:

HKEY_CURRENT_USER\Software\JavaSoft\Prefs\haven
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Wrong res version, gfx/hud/skills/hunting. (Ender)

Postby Phades » Tue Sep 27, 2011 4:08 am

^
I'm aware of that and HK_CURRENT_USER/Software/Microsoft/Windows/CurrentVersion/App Management/ARPCache/Haven and Hearth

Just curious if he has data somewhere else that could cause his problem
-Diadems of Odditown
Odditown loves you no matter what.
User avatar
Phades
 
Posts: 352
Joined: Tue Jan 25, 2011 9:07 pm

Re: Wrong res version, gfx/hud/skills/hunting. (Ender)

Postby mvgulik » Tue Sep 27, 2011 11:06 am

Only have "HKEY_CURRENT_USER\Software\JavaSoft\Prefs\haven" on this side.

Win-User accounts I use for the game don't have "HK_CURRENT_USER/Software/Microsoft/Windows/CurrentVersion/App Management/ARPCache" key-folder.
And "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Management\ARPCache\" has no "Haven and Hearth" sub-folder.

So probably not playing a role here.
mvgulik
 
Posts: 3766
Joined: Fri May 21, 2010 2:29 am


Return to The Wizards' Tower

Who is online

Users browsing this forum: No registered users and 2 guests