Coordinates

The worst monsters in the Hearthlands warp the fabric of space and time..

Coordinates

Postby warrri » Fri Dec 04, 2009 2:15 am

Not sure if its a clientside bug, but the coords are pretty messed up right now?
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
User avatar
warrri
 
Posts: 1033
Joined: Fri Aug 28, 2009 5:55 pm

Re: Coordinates

Postby Jackard » Fri Dec 04, 2009 4:35 am

coords arent supposed to be in the game. this might be intentional
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Coordinates

Postby desyrio » Fri Dec 04, 2009 6:30 pm

I think it's intentional too, they seem totally random, and the coords for the same place vary when you logout/login. Too bad :\
desyrio
 
Posts: 25
Joined: Wed Oct 21, 2009 8:58 pm

Re: Coordinates

Postby loftar » Fri Dec 04, 2009 8:05 pm

Yes, it is a feature, not a bug. ;)

I was getting disturbed by people being able to attack other towns by coordinating by coordinates alone (hurr durr, I made pun!), so I did something that I had more-or-less planned to do since the start. All individual sessions now have an individual, random coordinate offset that changes as often as possible (whenever a view change occurs in which no residual client-side coordinates exist).
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Coordinates

Postby kaka » Fri Dec 04, 2009 8:19 pm

MUAHAHA!!!
User avatar
kaka
 
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Coordinates

Postby nutsnmango » Fri Dec 04, 2009 10:53 pm

:(
nutsnmango
 
Posts: 153
Joined: Sat Aug 08, 2009 6:21 pm

Re: Coordinates

Postby warrri » Sat Dec 05, 2009 12:25 pm

This kills raiding totally! I see no other way to coordinate effectively! :roll:

No seriously, damn this, thanks xanadu i guess..
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
User avatar
warrri
 
Posts: 1033
Joined: Fri Aug 28, 2009 5:55 pm

Re: Coordinates

Postby StarChaser » Sat Dec 05, 2009 12:58 pm

Map the area, take a screenshot and e-mail it to your raiding partners/upload it to your private forum?
User avatar
StarChaser
 
Posts: 267
Joined: Sat May 30, 2009 10:16 am
Location: Australia

Re: Coordinates

Postby loftar » Sat Dec 05, 2009 2:40 pm

warrri wrote:This kills raiding totally! I see no other way to coordinate effectively!

Of course, that isn't actually what I was saying. I was never disturbed by the raiding, nor by the fact that people were coordinating; only by the fact that map coordinates, an obviously unintended ingame element, were being used for it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Coordinates

Postby warrri » Sat Dec 05, 2009 3:22 pm

Dont get me wrong, i totally see and understand that coords should not be intended. The fact is it will somehow make raiding much much harder, but thats nothing bad i guess.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
User avatar
warrri
 
Posts: 1033
Joined: Fri Aug 28, 2009 5:55 pm


Return to Bugs

Who is online

Users browsing this forum: No registered users and 1 guest