OpenGL Error: 1281(Invalid Value)

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OpenGL Error: 1281(Invalid Value)

Postby stefanowhb » Sun Dec 12, 2010 4:20 pm

Hello,

I have problems with all the clients: i have the newest drivers, re-installed Java, Reinstalled the OpenGL Library, tried to re-download the clients; nothing helps
Computer stuff:
OS: Windows XP 32-bits(Fully updated)
Driver: ATI Radeon HD 5750
Newest java
Hardware acceleration on max
Other games run good, even if they´re 3D games like age of empires
Compter version: AMD Athlon(tm) 64 X2 Dual
RAM: 3GB
Speed: 2,01Ghz

I hope someone can help me :)
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Re: OpenGL Error: 1281(Invalid Value)

Postby Krazinik » Mon Dec 19, 2011 8:19 pm

I am having the EXACT same GL error. I am running Ender client. I got a nasty virus and had to restore my computer to factory settings. Before this, HnH worked just fine with Ender and with the official client, and ran smoothly with Java 7.

Blank Slated Comp, reinstalled windows 7(64bit)
-updated windows hardware drivers
-fully updated, running like a dream
-Reinstalled Java 6(64bit) and drivers
-Reinstalled EnderClient and Updated

Try to play game, get the GL error 1281
-Update Java to 7 (64bit)
-Reinstall EnderClient and update

Try to play game, get the GL error 1281 again

I've even tried using 32bit java 6 and 7 as well as Ender 32bit.

I have repeated this process nearly a dozen times, restarting my computer, reinstalling client, updating java, FAIL. It's getting rather annoying. HnH played wonderfully before I had to reset my computer. I have no idea why it's not working now and could really use some help ^^;

The problem is that I can log in to the game (On Ender Client) just fine. I can get to the character selection screen just fine. I can click on an existing character and select either "log in at hf" or "log in where logged out."....but as soon as I click one of those options, the game freezes for me. My husband can see my character show up on his laptop while he's playing, but all I see is either the character selection screen, or a black screen with the character's log in options box still hanging there. I cannot start a new character as this freezes the character selection screen as well.

As for the official website client, I can't even connect to the server.

I don't think it's a hardware problem...
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Re: OpenGL Error: 1281(Invalid Value)

Postby boshaw » Mon Dec 19, 2011 8:23 pm

Providing the error log is the only way you'll get help...
And by error log i mean that stack trace that java prints out when shit goes wrong to show where and when.
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Re: OpenGL Error: 1281(Invalid Value)

Postby Krazinik » Mon Dec 19, 2011 8:26 pm

C:\Users\Nola\Desktop\HnH_Ender_x64>"C:\Program Files\Java\jre6\bin\java.exe" -X
ms256m -Xmx512m -jar haven.jar moltke.seatribe.se
javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1281 (invalid
value)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)

at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
at haven.GOut.checkerr(GOut.java:78)
at haven.TexRT.fill(TexRT.java:74)
at haven.TexGL.create(TexGL.java:58)
at haven.TexGL.render(TexGL.java:84)
at haven.TexRT.render(TexRT.java:62)
at haven.Tex.crender(Tex.java:85)
at haven.Tex.crender(Tex.java:89)
at haven.GOut.image(GOut.java:113)
at haven.MapView.drawmap(MapView.java:1203)
at haven.MapView.draw(MapView.java:1347)
at haven.Widget.draw(Widget.java:289)
at haven.RootWidget.draw(RootWidget.java:97)
at haven.UI.draw(UI.java:146)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: haven.GOut
$GLException: GL Error: 1281 (invalid value)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)

at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
at haven.GOut.checkerr(GOut.java:78)
at haven.TexRT.fill(TexRT.java:74)
at haven.TexGL.create(TexGL.java:58)
at haven.TexGL.render(TexGL.java:84)
at haven.TexRT.render(TexRT.java:62)
at haven.Tex.crender(Tex.java:85)
at haven.Tex.crender(Tex.java:89)
at haven.GOut.image(GOut.java:113)
at haven.MapView.drawmap(MapView.java:1203)
at haven.MapView.draw(MapView.java:1347)
at haven.Widget.draw(Widget.java:289)
at haven.RootWidget.draw(RootWidget.java:97)
at haven.UI.draw(UI.java:146)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


---------------

Consistantly getting this error, on both Ender client ^^;

I'm not exactly a computer linguist, so I have no idea what any of this means.
Krazinik
 
Posts: 2
Joined: Sat Dec 10, 2011 7:13 am

Re: OpenGL Error: 1281(Invalid Value)

Postby Pirate-rob » Fri Jan 27, 2012 3:50 pm

I'm having this exact same issue...
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Re: OpenGL Error: 1281(Invalid Value)

Postby Oddity » Fri Jan 27, 2012 4:45 pm

Upgrade your video card drivers.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: OpenGL Error: 1281(Invalid Value)

Postby EvilAsh » Mon Feb 20, 2012 10:58 am

I'm having the same exact problem and I first couldn't figure it out so I googled it and got directed to this thread. That's when I updated my drivers and I still get this error(see picture)

Image
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Re: OpenGL Error: 1281(Invalid Value)

Postby evilboy666 » Mon Feb 20, 2012 12:27 pm

right clik some free space on desktop, click properties, come to options then advanced,there must be something like fix on the pages. if the slider is at full pull it to the 3rd from the left, if not pull it to full. click apply, quit enter again and check if it applied. then it should work.(how i know? fixed my minecraft openql problem without divers installed.)
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Re: OpenGL Error: 1281(Invalid Value)

Postby EvilAsh » Mon Feb 20, 2012 11:57 pm

Windows 7 homie >.>
Care to restate?
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Re: OpenGL Error: 1281(Invalid Value)

Postby JohnnySpazz » Tue Feb 21, 2012 8:35 pm

Yo I am having this error. It is also OpenGL mentioning.

javax.media.opengl.GLException: javax.media.opengl.GLException: Unable to create OpenGL context for device context 0x2f011de3
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
at haven.HavenPanel.run(HavenPanel.java:378)
at java.lang.Thread.run(Unknown Source)
Caused by: javax.media.opengl.GLException: Unable to create OpenGL context for device context 0x2f011de3
at com.sun.opengl.impl.windows.WindowsGLContext.create(WindowsGLContext.java:122)
at com.sun.opengl.impl.windows.WindowsGLContext.makeCurrentImpl(WindowsGLContext.java:150)
at com.sun.opengl.impl.windows.WindowsOnscreenGLContext.makeCurrentImpl(WindowsOnscreenGLContext.java:66)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Any help can be given?

Many thank you
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Posts: 1
Joined: Tue Feb 21, 2012 7:20 pm

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