I've planted a tree a few weeks ago, and I accidentally placed my boat on top of it.
Of course it didn't grow, but now I can't chop it down anymore.
Could you remove it for me, Loftorb?
Peter wrote:Would it be at all possible to either delete all stunted trees at once, or to at least force all trees to try to grow again, and then delete the stunted ones?
loftar wrote:It is true that it might be a bit annoying that trees stop growing just because there's a rat in its way at the time quantum when it tries to go through the very realistic atomic growth operation. However, I cannot currently think of any good way for the trees to see a difference between a rat and a house or another tree. I'm not going to increase the combinatorial complexity of the game by tagging each type of object by the otherwise useless metric of whether it stops tree growth or not.
DIM SHARED cangrowfir-2-rat = 1
DIM SHARED cangrowfir-2-cauldron = 0
DIM SHARED cangrowfir-2-fir = 0
DIM SHARED cangrowfir00-2-rat = 1
DIM SHARED cangrowfir00-2-cauldron = 0
DIM SHARED cangrowfir00-2-fir00 = 0
DIM SHARED cangrowfir01-2-rat = 1
DIM SHARED cangrowfir01-2-cauldron = 0
DIM SHARED cangrowfir01-2-fir00 = 0