loftar wrote:Modifying the water on the terrain would surely be a great deal of fun and I'd love to implement it, but I'm not at all sure what it would mean, in practice. I may very well look into it at a later date, though.
Couldn't that be done with the z-axis? It might be a bit intensive to have to check every tiles depth. But say when it equals 10, it becomes a hole. Holes cant be walked on/carted over. I think 5 buckets of water would be good to fill it up too. Then when another hole is placed next to it, it becomes one entity, that's half full, which would take another 5 buckets to fill up.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.