Tree quality bug

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Re: Tree quality bug

Postby Xybb » Fri Sep 18, 2009 12:35 pm

loftar wrote:Well, currently neither palisades nor log cabins care about the quality of the blocks you put into them, so you could just use the blocks from stumps for them or anything else which doesn't.


Sorry for offtopic:

Does the quality of the bricks influence the hitpoints of brickwalls?
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Re: Tree quality bug

Postby loftar » Fri Sep 18, 2009 12:53 pm

Nope. It could certainly be argued that it should, though.
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Re: Tree quality bug

Postby g1real » Fri Sep 18, 2009 2:32 pm

On a very small scale?

IE 100 QL wall would boost it by 20% (in all aspects, soak, hp)
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Re: Tree quality bug

Postby Voideka » Sat Sep 19, 2009 6:31 am

Stumps aren't useless, they're just harder to remove. You can easily make 4 blocks by quartering a stump, and considering a tree doesn't generally grow in separate parts, it should be the same qual as the rest of it. The increased time to chop it up represents the difficulty and care taken when removing it (or so i thought). Since you're not rushing it, there's no reason it should suck.
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Re: Tree quality bug

Postby sabinati » Thu Sep 24, 2009 3:45 am

Voideka wrote:Stumps aren't useless, they're just harder to remove. You can easily make 4 blocks by quartering a stump, and considering a tree doesn't generally grow in separate parts, it should be the same qual as the rest of it. The increased time to chop it up represents the difficulty and care taken when removing it (or so i thought). Since you're not rushing it, there's no reason it should suck.


i agree with this post.
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Re: Tree quality bug

Postby Seizure » Thu Sep 24, 2009 5:21 pm

sabinati wrote:
Voideka wrote:Stumps aren't useless, they're just harder to remove. You can easily make 4 blocks by quartering a stump, and considering a tree doesn't generally grow in separate parts, it should be the same qual as the rest of it. The increased time to chop it up represents the difficulty and care taken when removing it (or so i thought). Since you're not rushing it, there's no reason it should suck.


i agree with this post.


I agree with these posts.
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Re: Tree quality bug

Postby sami1337 » Thu Sep 24, 2009 8:50 pm

loftar wrote:Well, currently neither palisades nor log cabins care about the quality of the blocks you put into them, so you could just use the blocks from stumps for them or anything else which doesn't.


Using them to repair shit doesn't effect the ql of the thing you're repairing right?
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Re: Tree quality bug

Postby loftar » Thu Sep 24, 2009 9:15 pm

sami1337 wrote:Using them to repair shit doesn't effect the ql of the thing you're repairing right?

Indeed. I'm not sure it should be that way, but right now it is. :)
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Re: Tree quality bug

Postby kimya » Thu Sep 24, 2009 10:02 pm

oh i hoped you could improve the quality of things by constantly repairing with higher quality. whatever. i also think that stumps should have the same quality as the rest of the tree.
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Re: Tree quality bug

Postby ScegfOd » Tue Oct 20, 2009 11:37 pm

i would like to point out that when making doorways in ships, to make the corners they use the root/stump part of the tree. Because the grains of the wood bend naturally at that point, forming an L shape, you can use that L shape piece and keep the strength of the grain and have a corner in the ship.
rather than being lower quality, for some things it is the best quality part of the tree!
either 1, lower the time to remove a stump,
or 2, make it the same quality wood =P
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