Broken bed?

The worst monsters in the Hearthlands warp the fabric of space and time..

Re: Broken bed?

Postby RaptorJedi » Wed Oct 14, 2009 3:28 am

I have the same problem, my bed has never been outside of my cabin, but I can't right click sleep anymore.
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Re: Broken bed?

Postby commanderkai » Wed Oct 14, 2009 7:47 am

Same bug. I've had the bed for a long time, always within my cabin. Hell, I was sleeping in it a few hours ago, and now it won't work...

This kinda sucks because I have 60% travel weariness...
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Re: Broken bed?

Postby Lightning2 » Wed Oct 14, 2009 7:48 am

...all my 4 nice beds have gone to bugland.
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Re: Broken bed?

Postby commanderkai » Wed Oct 14, 2009 7:25 pm

Yep, my straw bed that I made yesterday to counter the bed glitch...is now glitched.
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Re: Broken bed? Att: Public Health, Devs

Postby Smithy » Sun Oct 18, 2009 3:12 am

Can we please get the bedbug problem solved? This is an epidemic. Everyone in Haven in Hearth is at risk of bedbugs...

Seriously though, I now have two cabins essentially unusable because they are cram full of broken beds that I can neither fix nor pick up to throw out and dispose of. My farm is going to start looking like a seedy motel soon.

And you can imagine what kind of an impression it makes to tourists if they come to your village and see the village square is littered with discarded soiled old mattresses that can't be removed.

>bump
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Re: Broken bed?

Postby kobnach » Sun Oct 18, 2009 3:44 am

*sigh* I just had my bed join what may be the majority. And if I remember right, building it was quite a project, as I didn't have the skills to get a good one on my own - had to get someone else to use carpentry and sewing for me.

Could we please get either a bug fix, or a manual restore of all presently broken beds; preferably both.
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Re: Broken bed?

Postby MasterCatfish » Sun Oct 18, 2009 5:23 am

Yup, this seems to be happening in my village too, but with a straw bed.
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Re: Broken bed?

Postby farmchamp » Sun Oct 18, 2009 5:25 am

No beds work. Some have bounding boxes and I can destroy them, but still don't work.
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Re: Broken bed?

Postby Gaiadin » Sun Oct 18, 2009 5:31 am

I was under the impression that objects inside a cabin decay at a slower rate but they still do decay. Objects inside a cellar, however, do not.

If no one can confirm this specific occurrence inside a cellar then it would appear that it is all the same bug: broken beds become unusable and unfixable due to their lack of a bounding box once they've been slept in. (I just checked and the beds I have in the cellar work as intended.)

The reason the bounding box is removed is so that the player cannot get stuck in their own bed when logging in after sleeping in it, the same way you can pass through your own Hearth fire.
It seems to me that the easiest way to fix this problem would be to use the same code that quicktravel uses when porting to a crossroads or village idol: log the player into a random open tile near the bed.

In fact, the login procedure should function this way all the time. If the player's login point is obstructed, the game should attempt to place them nearby rather than prohibiting them from logging into their last location.

Edit: This seems to be relative to my earlier post:http://www.havenandhearth.com/forum/viewtopic.php?f=4&t=2928
If my hypothesis is correct, that is that for whatever reason the recently high rate of server crashes has been accelerating the decay rate, then it makes sense that all of these beds would be breaking right now, bringing this bug to the light.
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Any guesses as to when bedbug issue will be fixed

Postby Smithy » Sun Oct 18, 2009 4:28 pm

Okay, unless there is a fix for this soon I am looking at building a new bed every two days or so and lining them all up in a row in my back pasture... That way when they die I won't lose valuable cabin space and can just build the next one along. The cows are gonna think it pretty weird.

I would really like a fix for this soon please.

>bump
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