hey! linux how to play? ubuntu9.10 [help!]

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Re: hey! linux how to play? ubuntu9.10 [help!]

Postby Teme » Wed Apr 28, 2010 5:20 pm

linuxgamer wrote:THANKS! Great, I realized what a problem!
Already in the game;) good luck to all.
http://i070.radikal.ru/1004/72/9c924c882d05.jpg


Mind telling how ya fixed it?! I get acces denied (java.lang.RuntimePermission...) with my laptop.
Plaah ~Image
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Re: hey! linux how to play? ubuntu9.10 [help!]

Postby Maba » Sun May 09, 2010 2:00 am

Code: Select all
javaws -nosecurity autohaven.jnlp


Works for me.
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Re: hey! linux how to play? ubuntu9.10 [help!]

Postby Kornflakes » Fri May 14, 2010 4:20 pm

Maba wrote:
Code: Select all
javaws -nosecurity autohaven.jnlp


Works for me.


I tried that, didn't work. I tried it both rooted and normal, both no success. It downloaded everything, but then i got this error:

Code: Select all
java.lang.UnsatisfiedLinkError: no jogl in java.library.path
   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1681)
   at java.lang.Runtime.loadLibrary0(Runtime.java:840)
   at java.lang.System.loadLibrary(System.java:1047)
   at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
   at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
   at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
   at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
   at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
   at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
   at java.security.AccessController.doPrivileged(Native Method)
   at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
   at com.sun.opengl.impl.x11.X11GLDrawableFactory.<clinit>(X11GLDrawableFactory.java:101)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Class.java:186)
   at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:111)
   at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
   at haven.HavenPanel.<init>(HavenPanel.java:63)
   at haven.MainFrame.<init>(MainFrame.java:120)
   at haven.MainFrame.main2(MainFrame.java:209)
   at haven.MainFrame.access$100(MainFrame.java:34)
   at haven.MainFrame$5.run(MainFrame.java:262)
   at java.lang.Thread.run(Thread.java:636)


Hope somebody can help me with this.
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Re: hey! linux how to play? ubuntu9.10 [help!]

Postby slackbheep » Fri May 14, 2010 6:24 pm

I've been using Pacho's Windows client through WINE. Only issue I had once I fixed my laptops own specific problems was the setup ui elements buttons and fields had very tiny corners where they would register clicks, generally the top left of the button. Beyond that however, I was free of the interface lag I experienced using the normal client with javaws in fields or jungle.
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Re: hey! linux how to play? ubuntu9.10 [help!]

Postby InfamousLlama » Sun May 16, 2010 5:56 pm

You need jogl -- java's openGL bindings; that's what the first line is complaining about. Should be a package in your package manager.

--edit--

Ubuntu 10, I needed:
libjogl-java
libgcj10

So openGL bindings, and some compiler stuff.
The error about login auth is due to java's weblaunch security wrapper, and the "-nosecurity" turns security off. I think we'd need to be able to read the whole error to decide what security needs to be granted to solve the problem proper.
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