by loftar » Wed Jul 15, 2009 5:33 am
The slow running today, more than the number of players, is because when we're developing, I have to run the client for testing on the server itself. We spend the developer nights at Jorb's place, and he has the server and his own computer, and I bring my laptop. Jorb's desktop computer is used by himself, and my laptop has some weird hardware bug that makes it hang when running the client on it, which leaves the server.
Let's just say that it isn't too happy with running Apache, the game server and the client all at the same time.
"Object-oriented design is the roman numerals of computing." -- Rob Pike