100% CPU usage

The worst monsters in the Hearthlands warp the fabric of space and time..

Re: 100% CPU usage

Postby Vanigo » Fri Jun 26, 2009 1:45 am

The game runs okay on my computer once it starts. Problem is, logging in takes about ten minutes. CPU's pegged the entire time. My computer's pretty old, but it's not that old.
Vanigo
 
Posts: 146
Joined: Mon Jun 22, 2009 1:03 am

Re: 100% CPU usage

Postby moonshield » Fri Jun 26, 2009 2:17 pm

Trafalgar wrote:It's not an applet. It's an application, it's run through Java WebStart, which is a fancy way of making sure your computer downloads the files when they're updated and allocates enough memory and so forth.

It sure allocates a lot of memory though...
(nm, loftar explained why :))
moonshield
 
Posts: 113
Joined: Fri May 29, 2009 2:55 pm

Re: 100% CPU usage

Postby Vanigo » Mon Jun 29, 2009 12:58 am

Hmm. I just noticed that my CPU is pegged when I'm outside, but less than 10% when I'm in a cabin. (Sometimes more like 70% in an empty field...) What are you doing, drawing every tile of ground as a separate sprite? Seems like drawing them into a texture every two seconds or so and using that would work better, although I suppose a texture that big might be pretty bad, too.

Also:
moonshield wrote:It sure allocates a lot of memory though...
(nm, loftar explained why :))

Why? I don't see that in the thread...

Edit: Wait, logging in again... are you drawing every naked limb, then individually drawing every layer of clothing on top of them, even though the inner layers don't show up at all?
Vanigo
 
Posts: 146
Joined: Mon Jun 22, 2009 1:03 am

Re: 100% CPU usage

Postby Monarchy » Mon Jul 13, 2009 3:16 am

Yeah I'm getting terrible performance too. I've got an intel duo quad-core and an Nvidia 8600. I think this takes priority over most of the other things to do simply because it affects gameplay at its most basic level. Anyways, I would appreciate any sort of fix for this over something else
Monarchy
 
Posts: 3
Joined: Mon Jul 13, 2009 12:57 am

Re: 100% CPU usage

Postby eql » Mon Jul 13, 2009 11:38 am

Monarchy wrote: I think this takes priority over most of the other things to do simply because it affects gameplay at its most basic level.


yeah ive been saying this for a while now.
User avatar
eql
 
Posts: 298
Joined: Sat Jun 06, 2009 3:39 am

Re: 100% CPU usage

Postby kimya » Mon Jul 13, 2009 6:37 pm

Monarchy wrote:Yeah I'm getting terrible performance too. I've got an intel duo quad-core and an Nvidia 8600. I think this takes priority over most of the other things to do simply because it affects gameplay at its most basic level. Anyways, I would appreciate any sort of fix for this over something else


amazing. what os?
kimya
 
Posts: 845
Joined: Mon Jun 01, 2009 1:35 am

Re: 100% CPU usage

Postby Monarchy » Tue Jul 14, 2009 6:13 pm

Win 7 Release Candidate. That could be the problem so I'm installing a virtual machine running XP. I'll tell you guys if that helps or not when I get the chance to run it.

Edit: And for the record its a Intel Core 2 Quad, I'm pretty sure I made up what I said before. Heh heh...
Monarchy
 
Posts: 3
Joined: Mon Jul 13, 2009 12:57 am

Re: 100% CPU usage

Postby loftar » Tue Jul 14, 2009 6:33 pm

Monarchy wrote:Win 7 Release Candidate.

For the record, I know that the nVidia drivers that ship with 7 are known to cause that. I don't know if they don't implement OpenGL properly or something, but on the computers that I've seen it on, installing nVidia's own drivers from their homepage has fixed the problem.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: 100% CPU usage

Postby Monarchy » Tue Jul 14, 2009 7:16 pm

Awesome, I installed the drivers and it works perfectly. Thanks so much loftar :lol:
Monarchy
 
Posts: 3
Joined: Mon Jul 13, 2009 12:57 am

Previous

Return to Bugs

Who is online

Users browsing this forum: Claude [Bot] and 0 guests