Game Breaking Exploits and Bugs OH MY

The worst monsters in the Hearthlands warp the fabric of space and time..

Re: Game Breaking Exploits and Bugs OH MY

Postby Kheyre » Tue Jan 19, 2010 7:03 am

PM Jorb or Loftar? I am sure that is a good way to do it without telling everyone it.
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Re: Game Breaking Exploits and Bugs OH MY

Postby Pacho » Tue Jan 19, 2010 7:41 am

Only for critical bugs.

Edit: You're right, it has all been a big conspiracy to keep the little guy down.
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Re: Game Breaking Exploits and Bugs OH MY

Postby Lothaudus » Tue Jan 19, 2010 11:13 am

Fuck I hate night-time. The candles are a nice effect but the piss-poor radius (you light a torch in a darkened room and see how far you can actually see) make them annoying. Especially for running around town and working just because you happened to login during a dark period. When it comes to night-time I've:
  1. Turned gamma / brightness up.
  2. Quit and come back in a few hours when the sun is up (a game mechanic that makes people stop playing your game can't be a good idea).
  3. Used a client (not Pacho's) to make it daylight again.
That said, running around dark caves is fun and having night-time as a concept is a nice idea but game-wise, it annoys the fuck outta me when I can't see shit and want to play. There's nothing quite like walking through somewhere and being ganked by a bear you didn't see or constantly walking into trees.

Killface wrote:I could go on and on raining a shitstorm on everyones ridiculous and exploitational parade, but lets leave those two for now, and not mention the q200+ hammers, saws, water, and trees some people have.

I can't see why most of those wouldn't be legit. I've certainly had no issue getting high Q saws or trees around the 150+ mark. I wasn't aware we could get Q200+ water though...

Message crashing should be fixed though. Can't see why that can't simply block any messages over X length or whatever the actual technical issue is.
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