loftar wrote:Naww, and we were having such fun. ^^
thanks for crash the server and restart it loftur. now people can be happy playing their retard favorite game 10/10 . thanks again.
loftar wrote:Naww, and we were having such fun. ^^
Metruption wrote:hey loftar can you make it so for next world there is no teleporting? I think it would be cool if people had to use oxcarts and stuff to transport large amounts of resources
TeckXKnight wrote:Considering that oathing is effectively a bug, as it abuses numerous limiters such as travel weariness and that's why it's so good, I don't think that it's far fetched that it could be removed in its current form, so people probably shouldn't get too attached. =)
dafels wrote: because the current world is way too big for 80 players,
loftar wrote:TeckXKnight wrote:Considering that oathing is effectively a bug, as it abuses numerous limiters such as travel weariness and that's why it's so good, I don't think that it's far fetched that it could be removed in its current form, so people probably shouldn't get too attached. =)
QFT
Amanda44 wrote:loftar wrote:TeckXKnight wrote:Considering that oathing is effectively a bug, as it abuses numerous limiters such as travel weariness and that's why it's so good, I don't think that it's far fetched that it could be removed in its current form, so people probably shouldn't get too attached. =)
QFT
I guess you are trying to encourage local trading and with horses and road systems, travelling with loads.
All of which sounds good in theory but I just don't see it panning out like that, it worries me anyway.
The factions will always monopolise the quality nodes and although 3 steps behind, the rest of us don't lose out completely because of trade, if we all have to travel great distances to do this it is not just the risk factor of being ambushed but the time involved as well.
And for hemits, well unless you are happy at remaining low level it's pretty much game over.
Xcom wrote:Most good things last only a short time
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