OATHING ! ! ! !

The worst monsters in the Hearthlands warp the fabric of space and time..

Re: OATHING ! ! ! !

Postby windmaker » Fri Jan 16, 2015 10:31 pm

loftar wrote:Naww, and we were having such fun. ^^

Image

thanks for crash the server and restart it loftur. now people can be happy playing their retard favorite game 10/10 . thanks again.
Image #swag
User avatar
windmaker
 
Posts: 1855
Joined: Thu Mar 29, 2012 7:08 am
Location: in the forum where some mods are fags.

Re: OATHING ! ! ! !

Postby Metruption » Fri Jan 16, 2015 10:33 pm

hey loftar can you make it so for next world there is no teleporting? I think it would be cool if people had to use oxcarts and stuff to transport large amounts of resources
User avatar
Metruption
 
Posts: 358
Joined: Tue Jun 10, 2014 12:26 am

Re: OATHING ! ! ! !

Postby julian12it » Fri Jan 16, 2015 11:06 pm

Metruption wrote:hey loftar can you make it so for next world there is no teleporting? I think it would be cool if people had to use oxcarts and stuff to transport large amounts of resources

I expect a lot of noobs bitching about their traded goods being killed off.
User avatar
julian12it
 
Posts: 787
Joined: Sat Sep 11, 2010 8:01 pm
Location: Topaz

Re: OATHING ! ! ! !

Postby TeckXKnight » Fri Jan 16, 2015 11:14 pm

Considering that oathing is effectively a bug, as it abuses numerous limiters such as travel weariness and that's why it's so good, I don't think that it's far fetched that it could be removed in its current form, so people probably shouldn't get too attached. =)
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: OATHING ! ! ! !

Postby loftar » Fri Jan 16, 2015 11:27 pm

TeckXKnight wrote:Considering that oathing is effectively a bug, as it abuses numerous limiters such as travel weariness and that's why it's so good, I don't think that it's far fetched that it could be removed in its current form, so people probably shouldn't get too attached. =)

QFT
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: OATHING ! ! ! !

Postby dafels » Fri Jan 16, 2015 11:31 pm

yo, loftar m8
remove teleporting to vclaims and remove crs, nerf the map generators river spam and make the world 3x3 supergrids big, because the current world is way too big for 200 players, the game would be full of tears again and 10/10, i know you enjoy da tears, would be also great for your experiment m8
User avatar
dafels
 
Posts: 2994
Joined: Sun Nov 14, 2010 7:49 pm

Re: OATHING ! ! ! !

Postby windmaker » Fri Jan 16, 2015 11:43 pm

dafels wrote: because the current world is way too big for 80 players,

exactly. & fix'd
Image #swag
User avatar
windmaker
 
Posts: 1855
Joined: Thu Mar 29, 2012 7:08 am
Location: in the forum where some mods are fags.

Re: OATHING ! ! ! !

Postby Amanda44 » Sat Jan 17, 2015 12:02 am

loftar wrote:
TeckXKnight wrote:Considering that oathing is effectively a bug, as it abuses numerous limiters such as travel weariness and that's why it's so good, I don't think that it's far fetched that it could be removed in its current form, so people probably shouldn't get too attached. =)

QFT


I guess you are trying to encourage local trading and with horses and road systems, travelling with loads.
All of which sounds good in theory but I just don't see it panning out like that, it worries me anyway.
The factions will always monopolise the quality nodes and although 3 steps behind, the rest of us don't lose out completely because of trade, if we all have to travel great distances to do this it is not just the risk factor of being ambushed but the time involved as well.

And for hemits, well unless you are happy at remaining low level it's pretty much game over.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Amanda44
 
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: OATHING ! ! ! !

Postby venatorvenator » Sat Jan 17, 2015 2:08 am

Amanda44 wrote:
loftar wrote:
TeckXKnight wrote:Considering that oathing is effectively a bug, as it abuses numerous limiters such as travel weariness and that's why it's so good, I don't think that it's far fetched that it could be removed in its current form, so people probably shouldn't get too attached. =)

QFT


I guess you are trying to encourage local trading and with horses and road systems, travelling with loads.
All of which sounds good in theory but I just don't see it panning out like that, it worries me anyway.
The factions will always monopolise the quality nodes and although 3 steps behind, the rest of us don't lose out completely because of trade, if we all have to travel great distances to do this it is not just the risk factor of being ambushed but the time involved as well.

And for hemits, well unless you are happy at remaining low level it's pretty much game over.


I think it's possible to reach a compromise. No-distant-oathing and no-teleportation wouldn't be that bad if there were an idol-to-idol trade system. Like putting stuff in an specific compartment, pressing a button here and on the other end, then teleporting the compartment and not the people, or something like that.
That would still force people to walk long distances but wouldn't limit trade.
Xcom wrote:Most good things last only a short time
venatorvenator
 
Posts: 1066
Joined: Fri Mar 07, 2014 5:59 pm

Re: OATHING ! ! ! !

Postby Jesus_Smith_Nandez » Sat Jan 17, 2015 3:09 am

Fast travel on dedicated roads only, encouraging everyone to link up and people who are isolated to connet themselves. This way, with a large enough road system, most villages and dedicated hermits could connect themselves to the grid and trade via roads. People who prefer to remain isolated/are afraid a road right to their base would expose them/don't want to give raiders an outlet to travel to their base could always walk to the nearest arterial road and trade from there.

This would of course take travel weariness, meaning noobs can't travel a million miles through roads to trade. This would encourage making meeting points to trade at within the reach of the weaker party. The downside to large roads is,of course, the risk of players camping them and killing you. In addition, roads right next to your base for easy trading might not be wise, as it can be camped and gives raiders easy access right to your front door.

It goes without saying that roads would have to also be a pain in the ass to make. Instant travel also seems a bit ech, but the only work around is the following of milestones that we have now, which would be useless because of how long it would take to travel using the system currently in place anyway.

It also goes without saying: bridges

Roads would also encourage some cool stuff, like blockading a village from trading, highwaymen and bandits who kill travelers, and people (perhaps though spies :o) could find out about/stumble upon and sour large trades at meeting points, making trading and espionage exiting, rather than nearly 100% safe with trusted traders in a Bwall.

This is just a rough draft so GG haters

Edit: this should probably be in C&I. I have a bad habit of just posting random shit in the wrong parts of the forums
HnH Videos
God bless
User avatar
Jesus_Smith_Nandez
 
Posts: 2421
Joined: Sun Mar 16, 2014 7:15 am
Location: Canada

PreviousNext

Return to Bugs

Who is online

Users browsing this forum: Claude [Bot] and 0 guests