jorb wrote:Because of JTG's behavior we've spent four or five dev sessions implementing tracking, village claims, drying frame destruction and black skills that make vandalism harder. Why on God's green earth would I want to ban JTG? He's one of the few players we have who actually try to break the game. Do you not see how JTG's behavior has improved the game? Do you not see that we've spent a lot of time implementing stuff to prevent JTG -- and, really, only him, since he's the only monster out there -- from spoiling your fun?
Maybe the problem we have is that JTG has indeed pushed beyond the limits of acceptability time and again and an ultimate response to this "monster" (your term, not mine) does need to be set - because there does indeed need to be a line drawn in the sand - and it is your sand after all - to say that you may go to this point and no further before being given the ultimate response... the advantage you have is that you have, in fact, and ultimate sanction - this is not true in real life, sadly, except if you take a long term view.
jorb wrote:I have a very hard time swallowing accusations of passivity with regards to trolling and griefing. Do you see the game implementation issues that we have to consider? Do you know how hard it is to come up with good rules that allow for legitimate object/terrain/item interaction while punishing illegitimate instances of what is programatically the exact same thing? The game server does not have an intuitive grasp of morality, hard to believe though it might be.
I have no problem with what you have done programmatically - in fact I applaud your (pl.) efforts, you have done a very good job compared to most things I've seen - however what you don't seem to realise (and this is a common issue amongst programmers - I know a lot being one myself), or maybe you do as the above seems to imply you are getting there, is that you have to face the fact that some things have to be solved "outside" the system - call it a hand of godcall it a wizard, call it the baltantly unRPG mod(erator) - the work of one individual in this game can destroy the hard work of many individuals in a very short time as they can in real life... in real life they can lock you up and stop you doing it ever again... in a computer game such as yours we can not (no I'm not requesting this be added - for this reason anyway) because the player will simply take on another persona - you, as the owners of the system, must take responsibility for the fact that the limits of what people can do in the game are defined by you and if you wish you can have people like JTG in the game but do not expect others to take it lightly or incessantly - they will simply leave and you will be left with those like JTG (who will leave too, they need the attention because that's all they care about - they're too childish to care about anything else).
jorb wrote:I love having people here. I love the fact that some of you feel so strongly about this game. I understand that you're pissed off. I'm grateful. But I can't help but feel as if in the twilight zone when I've spent a year and a half on this game without anyone giving a shit about it, only to now have people tell me that I've done to little. Leave and come back in a year if you don't like it as it is now.
Why would we come back? Seriously... we have gone to quite some serious lengths to find this game (don't ask how many hours it took to find this game, more than I care to remember I know that much) and we have then invested ourselves in this game and (at least in some cases) tried to help out with its development but then to ask us, those who are as hard core as your game can ever expect to have, to put up with some idiot unnecessarily breaching every social etiquette rule that exists in the civilised world and (and this is the bits that really makes me lose faith in your judgement) praising him for doing so (scrawling "haha" into someone's town centre would have provoked the same requests for a way to stop that as "fuck you Nazis" after all) is just asking those who care about the game to think they care more about it than you (no matter how long your twilight - and a year and a half is pretty short for a game of this complexity) and with that you then caused those players to expect you to accede to their demands or they leave and make a better game (if they can) or find a better game (there are hundreds if not thousands in alpha, beta and live out there after all).
What I am trying to say is this: Feel free to do what you like with this game, it is yours after all, but if you want other people to appreciate it then you will attract (in the long term) on the people willing to put up with the same level of crap you are. What I am trying to point out to you is that you seem willing to allow more crap than a number of your current players... if that is the case you can't expect them to stay and in the economics of MMO's swapping a bunch of people for one person just makes your game that you have worked so hard on more likely to fail because eventually you'll be left with no-one.
jorb wrote:Alphaalphaalphaalpha. Workingonitworkingonitworkingonit.
Stay strong.
It is live - maybe the world has beguiled you, it has certainly beguiled itself, but calling it an alpha doesn't absolve you of responsibility and it doesn't change almost a single persons' expectations. You have a live game with live people, what you saying it is "alpha" tells us is that we can expect regular changes and even resets but we still expect the social aspects of the game to work... maybe your next dev session should be how to deal with a real life Nazi/BNP/Le Pen supporter coming onto your game and scrawling their thoughts all over it - if you can't handle that person then it's only a matter of time before your Mona Lisa becomes the playground of two year old evolutionary dead ends (much like the fate of your game).
Oh and JTG? I applaud your creativity but not your style - learn to be eloquent or to flip burgers you'll need one of the two when you grow up.
River