Smacks of an exploit to me

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Re: Smacks of an exploit to me

Postby Lothaudus » Sun Jan 03, 2010 10:00 am

All I see are a bunch of walls that will degrade and be unable to be repaired without smashing through the whole lot or abandoning the outpost and re-building a similar one somewhere else.

WolframH wrote:
Neruz wrote:But imagine how annoying the game would be without teleporting? That'd be a nightmare.
I'd imagine it would bring a new era of actually regional warfare, trading and other sorts of politics. There'd be alot of room to improve travelling like horses with wagons. All in all, it'd make the game more interesting.

This.

Chakravanti wrote:Until you actually add mass transit you're only going to completely nix trade by doing this, not encourage it.

This.

Chakravanti wrote:No, If I had a scent and wanted in I'm more than capable of doing so with a char that has 400str and counting. Furthermore, It's not as if I couldn't do the same thing.

This.

burgingham wrote:
Neruz wrote:Actually what you really need is a means by which one can climb cliffs.

Same idea struck me after I finished my post ^^

Why cliffs and not walls? I mean if I can hoik myself up and over a couple of cliffs, I should just be able to climb the walls themselves too.

Still, I agree with jorb's sentiment that there is no way in other than magical teleportation. Resource wise though, I have no doubt those that wanted to could simply build a 20 layer wall Fort if they so choose. It's not as if metal is actually rare.
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Re: Smacks of an exploit to me

Postby Neruz » Sun Jan 03, 2010 12:02 pm

Chakravanti wrote:
Neruz wrote:design flaw

THis is my point. Granted it's debatable but it's my point and the reason I still think 'exploit' is an applicable term.


How is impassable terrain a design flaw?


Cabin 'walls' being indestructable is definitely a design flaw, but i fail to see how finding an area where cliffs form a natural bottleneck and then filling up the holes with walls is a design flaw. "Find a natural bottleneck and fortify it" is straight out of "How to Build a Fortress 101".
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Re: Smacks of an exploit to me

Postby Machenoid » Mon Jan 04, 2010 10:21 am

There's "exploit" as in bug abuse and then there's exploit (notice no quotes) as in using something [that's legal by game rules] to your advantage. This cabin in a sealed-off mountainous area is such an exploit of position and planning that it DOES put one foot into the "exploit" area. The reason i say this is that travel-teleportation does not obey the single most important rule of character movement: The character can not walk through objects deemed as a pathing-blocker. Under the normal rules of movement, such a location would be illegal to enter and exit out without knocking something down, since there is no legal path into or through the area. But with teleportation, such a move IS legal, because the only rule for teleportation is "Under 100% weariness." It all depends on what rule is supposed to take presidence in such the situation.

Since the game currently has no travel rule other then "Under 100% weariness" it is an exploit of the location.
Meanwhile, if traveling obeyed the rules of actual movement, such a setup as the OP would not be possible; therefore it would be an "exploit"
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Re: Smacks of an exploit to me

Postby Jackard » Mon Jan 04, 2010 3:29 pm

Machenoid wrote:There's "exploit" as in bug abuse and then there's exploit (notice no quotes) as in using something [that's legal by game rules] to your advantage. This cabin in a sealed-off mountainous area is such an exploit of position and planning that it DOES put one foot into the "exploit" area.

You are mixing up the normal use of the word and the one used for online gaming.
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Re: Smacks of an exploit to me

Postby Chakravanti » Mon Jan 04, 2010 5:29 pm

Look you're both fucking right. LOL

It's just my OPINION, that this is s a DESIGN FLAW. That both makes it an 'exploit' and me a whiner. for christ sake already. Let this thread die, we've all more than made our points. :roll: :lol:
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Re: Smacks of an exploit to me

Postby NaoWhut » Tue Jan 05, 2010 1:47 am

Sorry i sneezed


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Re: Smacks of an exploit to me

Postby Caradon » Tue Jan 05, 2010 8:22 am

jorb wrote:I've okayed that. It could be argued that it shouldn't be possible, but that should in that case be solved via some sort of fix to walls, rather than via dev intervention.


Easy wall fix, make them "thin" so walls shaped like that can just be walked along
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Re: Smacks of an exploit to me

Postby Caradon » Tue Jan 05, 2010 4:18 pm

The truth it, it is exploiting an unintentional program glitch. In reality a wall like that would serve no purpose, people could fit between the cracks or climb the ledge with some minor effort. That wall would truly provide little to no defense, and it really shouldn't.

HOWEVER

In the grand scheme of issues and problems it is not the most important thing to deal with, besides, the fucking morons who build THAT forgot one key issue.

NATURAL DECAY - in a few weeks itll be like punching through 2 brick walls, not dozens.

Also if they make walls thinner, hehe. well that wall will provide no defense.
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Re: Smacks of an exploit to me

Postby Caradon » Tue Jan 05, 2010 4:23 pm

jorb wrote:With teleporting in general, I guess.


If you are concerned with teleportation and crossroads, have a sit down with Loftar and discuss more limitations of said crossroads, such as an ingame pathfinding (it just draws a line between your character and the destination)

It would be that if there are any ledges or walls in the way you cannot teleport.. Only rivers, gates *open or shut), and other tiles could allow passage. even trees. This may be difficult to code, but once properly coded it would prevent people from building walls without gates. :)
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Re: Smacks of an exploit to me

Postby Caradon » Tue Jan 05, 2010 4:34 pm

Jackard wrote:no its all pretty simple. exploiting is someone taking advantage of a bug, not doing something you dislike. surprise! there is no bug here, your claim is groundless!

and if you truly believed this was akin to an exploit you would have messaged the devs instead of making it public knowledge



Come on man, you really think lining up 3 adjacent walls, spaced far enough apart from each other that an average adult could fit through sidelong acts as a complete and efficient extremely thick wall, with nothing but hills surrounding you otherwise isn't an exploit?

Does that mind only work for insults?
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