Freedom to curse and to thief..but this?

The worst monsters in the Hearthlands warp the fabric of space and time..

Re: Freedom to curse and to thief..but this?

Postby kobnach » Mon Jul 06, 2009 2:40 am

loftar wrote:
kobnach wrote:Sure, folks who are offended can kill his/her alt of the moment [...] the basic problem is that the player does not care about the character being killed [...] You've made a decision to allow PVP of various kinds, and not thought through the effect of throw-away characters [...] Like everything else, it's no use when the perpetrator doesn't care whether his or her character is killed.

Unless I'm misunderstanding you, it seems that you largely reiterate the point that it's too easy to be a griefer, since they can always create a new character and start anew if they are killed. As I stated above, our overall plan of action against that (regardless of the actual methods we finally choose to implement it) is to make it hard and/or effortful to create a character capable of griefing, so that it isn't "simply" a matter of making an alt to grief with. Did you merely miss that, or do you disagree with that as a sound way to remedy the problem?

In my mind, the solution has to come as two parts: First, to make it matter to a griefer that his character is killed or otherwise punished; and second, for non-griefers to be able to punish griefers (though not necessarily in that temporal order). We do have systems more or less thought out for both of those parts -- as you may have noticed, much of our changes as of late have been focused at the latter -- it's just a matter of getting it all implemented.

Either way, I do have to disagree with your statement that "those limitations are not being fixed". Both tree planting, the ranging skill, the village system and other things are features that we have implemented precisely to make it possible to combat griefers, and at large, they seem to have been working quite well at fixing the problems they were intended to fix. Naturally, there are lots of bugs and/or unimplemented features left (for instance, the behind-a-house problem or black skills being too easily obtained, among many others); however much I would like to fix them, time is limited, after all.


I guess what I'm saying is that, from where I sit, I and my neighbours can expect to get griefed regularly, no matter what we do, and nothing you have implemented so far has changed this. You may be planning to fix it - but until I can leave a basket in my camp and not expect it emptied within 24 hours, regardless of what cheap junk it contains - with clues leading to a nice convenient spot behind a house, or one of the RoB stones - the problem isn't fixed.

Likewise, I'll consider the problem fixed when leaving a sausage maker outside of a vault doesn't pretty much guarantee it will wind up inaccessible behind my house within the week.

Frankly, I don't think it's sufficient to make griefing difficult - you may need to make it impossible - because of its very special characteristics, different from theft or directed vandalism.

Meanwhile, it seems that all the new systems are doing is producing things like Rift and Raephire's innocent-stomping war. I understand that's not the intent - but what I'm seeing is that people are getting meaner and meaner, and the non-mean are leaving. This is badly broken.

Probably the higher level you are, the easier it is to cope with this. The big boys can go live in the depths of the Utengard, where it takes really high level combat skills to follow. Those of us with less exalted skills can't do that. Moreover, moving is a two edged sword - civilization will follow us, which is good for including less high level players - but bad because various low life can also come live in the now civilized area. So then where are we? Living on isolated homesteads, as deep into the wilderness as possible, discouraging neighbours (lest they civilize the area) and suspicious of all strangers. What kind of game will that be?
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Re: Freedom to curse and to thief..but this?

Postby JTG » Mon Jul 06, 2009 3:41 am

Hillbilly Haven: The game
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Re: Freedom to curse and to thief..but this?

Postby Malicus » Mon Jul 06, 2009 4:09 am

Why exactly IS this in the bug forum, anyway? Shouldn't it be in critique and ideas?
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Re: Freedom to curse and to thief..but this?

Postby provo » Mon Jul 06, 2009 5:53 am

Malicus wrote:Why exactly IS this in the bug forum, anyway? Shouldn't it be in critique and ideas?


i think the person who started the post was saying, that this problem is not about improving the game mechanics, but about someone just being a total jerk. And suggesting that there should be a method of preventing the most extreme of anti-social acts.

So I suppose its some sort of social "bug" where a strange glitch in the real world makes some people attention seeking trolls in the game world.

But this thread probably belongs somewhere else....
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Re: Freedom to curse and to thief..but this?

Postby RiverPhoenix » Mon Jul 06, 2009 6:30 am

provo wrote:
Malicus wrote:Why exactly IS this in the bug forum, anyway? Shouldn't it be in critique and ideas?


i think the person who started the post was saying, that this problem is not about improving the game mechanics, but about someone just being a total jerk. And suggesting that there should be a method of preventing the most extreme of anti-social acts.


And this bug is a very fundamental one at the heart of the game, the bug is simply that a single player can cause untold grief for many if not all other players with little effort, skill or time (this would not be a problem if a single player was also able to cause untold happiness for many if not all other players with little effort, skill or time - then it would be balanced!:) - if dull :D

Is this a social game or an anti-social game?

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Re: Freedom to curse and to thief..but this?

Postby sami1337 » Mon Jul 06, 2009 11:54 am

JTG wrote:Hillbilly Haven: The game


Oh so that's your problem. Well you must be confused with a different game then.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Re: Freedom to curse and to thief..but this?

Postby eql » Mon Jul 06, 2009 12:27 pm

sami1337 wrote:
Would be funny if he lives in Germany. I could be calling the cops on his ass. But if he did he would never do something like this.


lol, you fuckwit.
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Re: Freedom to curse and to thief..but this?

Postby sami1337 » Mon Jul 06, 2009 12:47 pm

eql wrote:
sami1337 wrote:
Would be funny if he lives in Germany. I could be calling the cops on his ass. But if he did he would never do something like this.


lol, you fuckwit.


Well that makes no sense at all. :lol:
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Re: Freedom to curse and to thief..but this?

Postby theTrav » Tue Jul 07, 2009 4:53 am

sami1337 wrote:
eql wrote:
sami1337 wrote:Would be funny if he lives in Germany. I could be calling the cops on his ass. But if he did he would never do something like this.

lol, you fuckwit.

Well that makes no sense at all. :lol:

It makes sense to people who think that Germany's irrational censorship on swastikas and discussion of nazi related words and concepts is abhorrent.

By saying you would call the cops on him you lend your support to denying people political speech on the grounds that they're dickheads and would have us all castrated at birth.

It seems like good grounds to stop them speaking, but it's not. Free speech is #1 important. "I may loath what you have to say, but I'd die fighting to protect your right to say it" (or something similar).



Specifically to Loftar and Jorb, you're on the right path, you just need to make it harder for people to obtain the black skills and therefore be further inconvenienced by character death.
Doubling/tripling the costs might do it, a tiered system might do it, whatever you come up with I'm sure it'll make a difference.


Personally I'm not bothered by J-bomb's antics, I'm hanging out for some new content to be added beyond political and economic systems. Some more worth while creatures and items and fabrication processes, especially some more houses and the prophecised map reset.
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Re: Freedom to curse and to thief..but this?

Postby theTrav » Tue Jul 07, 2009 5:07 am

Also, I'm in favour of banning JTG, not because of any specific one thing he's done, but because he's a douche bag and I don't like him and he offends me with his trolling.
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