by JTG » Tue Jul 07, 2009 8:05 pm
It has. Look at the jew genocide, or the turkish genocide, or many other genocides.
It doesn't agree with your political correctness but it sure agreed with what they felt was politically correct. Infact In ancient times I imagine lots of people got killed for political correctness.
Only way to instill your form of political correctness is force. Look at the 1930s crime wave. Thats what happens when you don't have lethal force to handle experts at robbery, and murder, and mayhem. The FBI lost men trying to become a more effecient killing and crime stopping force. Over time it managed that, infact the person who lead to jon dillinger, and bonny and clyde's deaths was forced out of the fbi for being too much of public figure.
That shouldn't be a problem as what you need in this game is a provalent face to force everyone under what you see as a set of global morals ingame. Of course there will be people fighting against it as they have nothing to lose, and they don't like that. But overtime you'll eventually make everything for the better as people have a dependable person to look up to.
A freedom fighter is a romantic person to look at, which is what you see in griefers, thieves, and murderers. Until feel what they do first hand.
The only working strategies against freedom fighters in the past and now, is to integrate them, or kill them off.
The best part about this game is the fact you have a chance to also work the social ideals and such, with a completely open based system. Something that you won't see in a mmo period. The last mmo that had permadeath was a lord of the rings mmo, that people abandoned. Just like EVE, you'll lose a lot of players in wars where they lose everything they worked for. But the fact so many people lost their stuff makes more people join due to the fact the online gaming community is starved for risky gameplay, where its all or nothing.
This may be a alpha, but I imagine in the future you'll have a first in terms of mmorpg pvp war design and doctrines. As more people join you'll have big communities forming, and that will eventually lead to one forming just to take over the other ones.
What needs to be done now is to make the gameplay as such that superior numbers, or superior gameplays trumps, someone with large amount of bought skills but doesn't play very good. So you have the ability for new communities to fight and destroy older ones, Or someone who is talented with the system can take out someone way stronger than them. The skills will be a massive advantage but shouldn't determine who wins at combat.
Of course it may be already like this as we haven't really seen much pvp in the game period, but right now it feels as though my above statement is mostly correct.