Invisible Damage

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Invisible Damage

Postby kobnach » Mon Jul 20, 2009 2:37 pm

So, when I chopped a whole in our palisade to insert a gate, I saw red - damage I mean. Well today I got suspicious; I've repaired the loom every day for a week or so, and no palisade damage yet. I clicked repair on a random piece of the wall, and instead of being a no-op (no damage) it told me I needed repair materials. Now I guess I have to go round clicking every square of the palisade. This will get old fast.

Also, while I'm pointing out issues with repair, how about telling us how many of whatever are needed, not just _a_ block of wood or _a_ bar of iron. Last night I walked back and forth several times to a damaged cauldron, because it had claimed I needed (one) bar of cast iron. (At least its damage was visible, sort of. Though the truth is I only spotted it when I went to make wort.)
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Re: Invisible Damage

Postby jorb » Mon Jul 20, 2009 3:53 pm

The amount of red is obviously related to the amount of damage sustained. The palisade can take a shitload of decay hits before it's destroyed, so it takes a while for the damage to actually show. Far from optimal, but nothing I would consider super critical either.
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Re: Invisible Damage

Postby Delamore » Mon Jul 20, 2009 8:05 pm

jorb wrote:The amount of red is obviously related to the amount of damage sustained. The palisade can take a shitload of decay hits before it's destroyed, so it takes a while for the damage to actually show. Far from optimal, but nothing I would consider super critical either.

It would be nicer if below a certain percentage of damage that is not inflicted by players, you could just repair it without any materials.
It seems that decay is in to prevent the world being flooded with abandoned stuff rather than to slow them down so this seems like a good way to get the best of both.
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Re: Invisible Damage

Postby kobnach » Mon Jul 20, 2009 8:46 pm

jorb wrote:The amount of red is obviously related to the amount of damage sustained. The palisade can take a shitload of decay hits before it's destroyed, so it takes a while for the damage to actually show. Far from optimal, but nothing I would consider super critical either.


How much damage can a palisade take anyway, and how is that related to the amount of material required for repair? I believe a palisade section costs 3 blocks to build. A not-damaged-enough-to-show section costs one block to repair. I'd have concluded from this that a section could take at most 2 repairable damage hits - the third one would destroy it. I conclude this is not so, but don't want to let a piece of palisade rot just to find out the details.
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Re: Invisible Damage

Postby theTrav » Mon Jul 20, 2009 11:26 pm

Delamore wrote:It would be nicer if below a certain percentage of damage that is not inflicted by players, you could just repair it without any materials.


The decay and repair mechanism is a good resource sink to prevent inflation, I'm against changing it to a model that doesn't require maintenance spend.
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Re: Invisible Damage

Postby Ferinex » Tue Jul 21, 2009 12:42 am

theTrav wrote:
Delamore wrote:It would be nicer if below a certain percentage of damage that is not inflicted by players, you could just repair it without any materials.


The decay and repair mechanism is a good resource sink to prevent inflation, I'm against changing it to a model that doesn't require maintenance spend.


I think he means that it would still cost materials if someone were to take a thwack at it. : ) Besides, are we really worried about inflation at this point? It just becomes tedious maintaining a wall. Games are supposed to be fun ;)
i guess they never miss huh
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Re: Invisible Damage

Postby sami1337 » Tue Jul 21, 2009 12:51 pm

theTrav wrote:
Delamore wrote:It would be nicer if below a certain percentage of damage that is not inflicted by players, you could just repair it without any materials.


The decay and repair mechanism is a good resource sink to prevent inflation, I'm against changing it to a model that doesn't require maintenance spend.


From now on you're on wall repair duty. All wall sections are damaged enough to be repaired. :lol:
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Re: Invisible Damage

Postby niltrias » Tue Jul 21, 2009 2:27 pm

jorb wrote:The amount of red is obviously related to the amount of damage sustained. The palisade can take a shitload of decay hits before it's destroyed, so it takes a while for the damage to actually show. Far from optimal, but nothing I would consider super critical either.


A shitload of decay, eh? How many shitloads, exactly, are in a Metric Assload?
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Re: Invisible Damage

Postby tp1212 » Wed Jul 22, 2009 11:12 pm

niltrias wrote:
jorb wrote:The amount of red is obviously related to the amount of damage sustained. The palisade can take a shitload of decay hits before it's destroyed, so it takes a while for the damage to actually show. Far from optimal, but nothing I would consider super critical either.


A shitload of decay, eh? How many shitloads, exactly, are in a Metric Assload?


... we should add actual value's to those on the wiki.
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Re: Invisible Damage

Postby sami1337 » Thu Jul 23, 2009 12:00 am

Should not be too hard to figure out right? Just have an alt destroy a backet and remember how may phases there are.
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