Multiple Clients

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Multiple Clients

Postby Ferinex » Thu Jul 23, 2009 5:27 am

Yes, this is a bug. No, this is not a critique or an idea. This needs fixing.

Currently, it is possible to have more than one client open at a time, making it very easy to add alts to you kin list, and swap items with them.

This is a bug.

The easy fix: When you log in, have it send the client computer's MAC address to the server. When they log out, remove that MAC address from the list of online MACs. If someone attemtps to log in with a MAC address already in use, deny access.

Voi-fuckin-la, problem fixed.

Edit: Just a note: the only two ways around this are
multiple computers (which should be allowed anyway, in the case of multiple people on a LAN),
and multiple network adapters in a single computer. This is pretty much unbeatable, unless you scan all MACs on the computer and send them all.
Last edited by Ferinex on Thu Jul 23, 2009 5:32 am, edited 1 time in total.
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Re: Multiple Clients

Postby Erik_the_Blue » Thu Jul 23, 2009 5:30 am

Unless someone has multiple computers, no?
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Re: Multiple Clients

Postby theTrav » Thu Jul 23, 2009 5:33 am

Erik_the_Blue wrote:Unless someone has multiple computers, no?

Or sends fake mac addresses...
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Re: Multiple Clients

Postby Ferinex » Thu Jul 23, 2009 5:37 am

Erik_the_Blue wrote:Unless someone has multiple computers, no?


Read the edit : )

theTrav: It's better than having no protection at all. So far I haven't seen any packet macros in this game.
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Re: Multiple Clients

Postby Dondy » Thu Jul 23, 2009 5:37 am

Why is this a problem? It seems to only make sense if you have one character be your industry and the other one be your nature. I would think that players would want to have two characters working cooperatively. Why do you object to this?
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Re: Multiple Clients

Postby Ferinex » Thu Jul 23, 2009 5:42 am

Dondy wrote:Why is this a problem? It seems to only make sense if you have one character be your industry and the other one be your nature. I would think that players would want to have two characters working cooperatively. Why do you object to this?


I don't object, as long as they are not logged in at the same time. Basically, this edit would prevent alt spammers from allowing alts onto their claims.

I PMed Jorb earlier, to no response, laying out the 'alt-safe' problem.

What 'thieves' do, is have one main account that keeps the stolen items, but use alts to do the actual stealing. You track and kill the alts, but it's really no loss to the main. On top of that, the main can use non-criminal alts as 'safes'. They put valuable items into the alts inventory before logging out and then log both off. The stolen goods in the alt's inventory are now totally inaccessible.

This would definitely help prevent alt raids. : )
Last edited by Ferinex on Thu Jul 23, 2009 5:44 am, edited 1 time in total.
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Re: Multiple Clients

Postby theTrav » Thu Jul 23, 2009 5:44 am

Dondy wrote:Why is this a problem? It seems to only make sense if you have one character be your industry and the other one be your nature. I would think that players would want to have two characters working cooperatively. Why do you object to this?


You haven't been paying attention have you...

Ferinex wrote:theTrav: It's better than having no protection at all. So far I haven't seen any packet macros in this game.

I don't know what a packet macro is... The client is written in Java, if we users want to mess with it we can.
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Re: Multiple Clients

Postby Ferinex » Thu Jul 23, 2009 5:47 am

theTrav wrote:I don't know what a packet macro is... The client is written in Java, if we users want to mess with it we can.


Indeed, I'm not denying that. The average user is not going to know how to/care enough to manipulate it to send false MACs though. : ) If they were, well, more power to 'em.
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Re: Multiple Clients

Postby theTrav » Thu Jul 23, 2009 5:52 am

I think the only real solution is for the dev's to give out IP addresses so we can track the griefers down in real life and slap them upside the head... They're not terribly keen on that solution though
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Re: Multiple Clients

Postby Ferinex » Thu Jul 23, 2009 5:57 am

theTrav wrote:I think the only real solution is for the dev's to give out IP addresses so we can track the griefers down in real life and slap them upside the head... They're not terribly keen on that solution though


Hehe, it is indeed easier to track someone if you have their internet screen name : ) Finding JayTheGreatest is not difficult at all, but at the same time, he doesn't grief too much anymore from what I can tell. At least compared to some people.
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