Carts unstick while moving NW/NE/SE/SW

The worst monsters in the Hearthlands warp the fabric of space and time..

Carts unstick while moving NW/NE/SE/SW

Postby Junkfist2 » Thu Aug 06, 2009 4:32 pm

Seems to be happening more after the pathfinding patch.

Moving full speed on a road straight left/right/up/down will often make you drop your cart.

Doesn't happen when moving directly N/S/E/W
User avatar
Junkfist2
 
Posts: 138
Joined: Mon Jul 13, 2009 12:34 am

Re: Carts unstick while moving NW/NE/SE/SW

Postby Krantarin » Thu Aug 06, 2009 8:00 pm

Isn't this actually a good thing?
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
User avatar
Krantarin
 
Posts: 362
Joined: Tue Jun 02, 2009 4:29 am

Re: Carts unstick while moving NW/NE/SE/SW

Postby Jackard » Thu Aug 06, 2009 8:34 pm

Why would carts that stop following you in a certain direction be a good thing?
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Carts unstick while moving NW/NE/SE/SW

Postby Junkfist2 » Thu Aug 06, 2009 10:12 pm

Krantarin...are you ok?
User avatar
Junkfist2
 
Posts: 138
Joined: Mon Jul 13, 2009 12:34 am

Re: Carts unstick while moving NW/NE/SE/SW

Postby theTrav » Fri Aug 07, 2009 12:13 am

Krantarin wrote:Isn't this actually a good thing?

unstick != stop being stuck on terrain obstacles.

More likely he means the cart becomes unstuck to the player and stops following.

Personally, I think having the cart follow the driver isn't the best way to model it, I think the two models should be merged into a single unit
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Carts unstick while moving NW/NE/SE/SW

Postby loftar » Fri Aug 07, 2009 12:42 am

The problem is caused by the cart having a too large bounding box. Please nag an Jorb to fix it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Carts unstick while moving NW/NE/SE/SW

Postby loftar » Fri Aug 07, 2009 12:43 am

theTrav wrote:Personally, I think having the cart follow the driver isn't the best way to model it, I think the two models should be merged into a single unit

That was one of the models we considered when implementing the cart, and we concluded that it would have far more odd edge cases and other problems than the current model.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Carts unstick while moving NW/NE/SE/SW

Postby Delamore » Fri Aug 07, 2009 6:01 am

Rats and chickens should not stop carts, even if the cart has to kill them.
User avatar
Delamore
 
Posts: 1233
Joined: Mon Jul 13, 2009 9:11 am

Re: Carts unstick while moving NW/NE/SE/SW

Postby lazerdix » Fri Aug 07, 2009 7:58 am

As said by a wise man in the bro's irc:

"Why did the chicken cross the road?"
"...uh, why?"
"TO PISS ME THE FUCK OFF."

Seriously I know you guys implemented code to spawn slow moving livestock on roads that have been laid, and I KNOW you have programmed their AI to dash at carts. There is no way you did not. I simply refuse to believe it. D:
User avatar
lazerdix
 
Posts: 76
Joined: Thu Jul 30, 2009 2:51 am


Return to Bugs

Who is online

Users browsing this forum: Claude [Bot] and 0 guests