Pathfinding

The worst monsters in the Hearthlands warp the fabric of space and time..

Pathfinding

Postby Pumpkin » Sun Aug 16, 2009 2:35 pm

When a fox aggros a player, their higher priority are any nearby chickens, rather than the player. This can lead them on a fairly long wander before the actually begin to attack.
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Re: Pathfinding

Postby jorb » Sun Aug 16, 2009 2:48 pm

Useful for distracting the little buggers ;)

(There are lots of small issues like these where the AI doesn't always take the smartest course of action. I'm sure Loftar will improve on it, on an iterative basis, somewhere in between arranging and rearranging his much beloved collection of navel fluff.)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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