Amazing Inaccessible Logs

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Amazing Inaccessible Logs

Postby kobnach » Fri Sep 18, 2009 2:47 pm

I'm used to the problem where one chops a tree, and the logs fall such that one cannot use them without chopping another tree. What I have now is a little different.

I chopped a tree and, I think, moved the logs onto the paved area beside an part built house. It's possible they fell there. I can see them, I can click to interact with them. But as with the ones that land on another tree, I can neither lift nor saw them.
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Re: Amazing Inaccessible Logs

Postby sabinati » Fri Sep 18, 2009 3:37 pm

jorb can you remove the bounding box on logs or something so you can pick them up no matter where they land? excluding water i suppose.
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Re: Amazing Inaccessible Logs

Postby jorb » Fri Sep 18, 2009 4:49 pm

sabinati wrote:jorb can you remove the bounding box on logs or something so you can pick them up no matter where they land? excluding water i suppose.


The log doesn't have a bounding box (You can walk through it, as you might have noticed). The character walks to the sprite's center coordinate when he's trying to pick it up. The problem is, rather, that no collision detection is done when the tree is first felled, which is loftar's table. :)
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Re: Amazing Inaccessible Logs

Postby sabinati » Fri Sep 18, 2009 4:54 pm

hmmm yeah i was afraid of something like that.
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Re: Amazing Inaccessible Logs

Postby Potjeh » Fri Sep 18, 2009 4:56 pm

Then give it a bounding box :P
Seriously, if you could pick up a log by reaching any of it's edges, a lot of the inaccessible log issues would be solved.
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Re: Amazing Inaccessible Logs

Postby jorb » Fri Sep 18, 2009 4:59 pm

There is no generic collision detection done on object creation, so that wouldn't really help. :)
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Re: Amazing Inaccessible Logs

Postby sabinati » Fri Sep 18, 2009 5:02 pm

what about the edge thing
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Re: Amazing Inaccessible Logs

Postby g1real » Fri Sep 18, 2009 6:46 pm

jorb wrote:There is no generic collision detection done on object creation, so that wouldn't really help. :)


But isn't it a structure type object?
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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