Bear Talismans capped at q105

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Bear Talismans capped at q105

Postby Blaze » Sat Oct 03, 2009 9:44 am

My sewing is 200, but no matter what quality plant fiber I use (I used a q41 and 88 fiber with a q200 tooth) the talismans still turn out q105.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Re: Bear Talismans capped at q105

Postby sabinati » Sat Oct 03, 2009 1:42 pm

really? i made one that was 106 and i only have like 30 sewing.
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Re: Bear Talismans capped at q105

Postby NaoWhut » Sat Oct 03, 2009 2:08 pm

What's your dex? it effects
sewing i know but no idea
how much it effects it....
and i need to get more of
it lol.
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Re: Bear Talismans capped at q105

Postby sabinati » Sat Oct 03, 2009 2:24 pm

my dex is over 30
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Re: Bear Talismans capped at q105

Postby Blaze » Sat Oct 03, 2009 2:27 pm

I suppose that could be the cause, but would such a difference in dex produce so little effect?
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Re: Bear Talismans capped at q105

Postby sabinati » Sat Oct 03, 2009 2:32 pm

the problem is that we don't know what stats and skills are actually used :/
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Re: Bear Talismans capped at q105

Postby Ninku » Sat Oct 03, 2009 4:00 pm

Although its extremely frustrating not to have documentation when testing early versions of games its somewhat helpful to the project as a whole. Because the testers don't know whats 'supposed' to happen they may often say things like 'when you do this, this other thing happens'. This is the perfect example because logically you may think sewing is the main factor in deciding talisman quality but I heard Dex is the main one. If this is shouted by enough people, it becomes a bug and should be fixed. Inconsistencies with common knowledge make for small bugs that make the game way better as a whole when fixed. I don't know if thats the case here but I just wanted to throw that out there. In my opinion, the correlations between stats and creatables needs some work to be more intuitive or at least more explanatory. They are making good progress though.
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Re: Bear Talismans capped at q105

Postby Hamel » Sat Oct 03, 2009 5:19 pm

Funny, this same thing happened to me. Around the beginning or so of the map reset, I made a bear tooth talisman out of a q200 bear tooth and some yarn of a quality <=10. The talisman turned out as q105. After the global quality reset I made another, this time out of a q200 bear tooth and q14 yarn, I also had a ton more dex and sewing than the previous time, it still turned out as a q105 talisman.
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Re: Bear Talismans capped at q105

Postby sabinati » Sat Oct 03, 2009 6:32 pm

do you both have psyche 10
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Re: Bear Talismans capped at q105

Postby jorb » Sat Oct 03, 2009 6:52 pm

The bear talisman is based, solely if I recall correctly, on the raw materials and your Psyche.
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