Planting grass, Mudflat, Tile gfx updating.

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Planting grass, Mudflat, Tile gfx updating.

Postby mvgulik » Fri Feb 03, 2012 11:51 pm

Some odd gfx ground updates failure.

It seems that: when 'planting grass' on a mudflat, as first terra-forming action, it can(will in my case) result into a state where any additional gfx ground updates are not displayed anymore. (until character make a house-call in my case.)
So, no more ground tile gfx updates for things like plowing tiles or planting grass. (not checked other terra-actions yet.)
- Needed game state seems to be related to, not having plowed anything yet. (or probably any other terra-forming actions)
-- This seems to be the case when/after a area is reloaded. (staying indoors for a some time seems to reset things.)

(Might still be some local computer/HnH hickup.)
(Only seen/tested with the Ender client at the moment)

-?- other client.
-?- other character.
-?- onlooker character.

(Seems some other (farming) action (on converted mudflat) also triggers this 'No ground gfx updates' state ...)

[v3.b..]

---

Figured using the Dowsing Rod trick might work to enforce a general ground tile update. But that did not work. (Ergo: Also effected, as normally this trick also seems to work for updating some GFX stuff.)
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Re: Planting grass, Mudflat, Tile gfx updating.

Postby mvgulik » Fri Apr 05, 2013 3:26 pm

Laying stone seems to be affected by this to. (On grass terrain, that (not sure, but probably.) was ones mudflat.

Note to self: see about prepping report for bug tracker.
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Re: Planting grass, Mudflat, Tile gfx updating.

Postby Craats » Fri Apr 05, 2013 10:26 pm

Hello mvgulik,
I can't seem to replicate your bug/error with the ender client...
Maybe yours isn't updated? Or it is perhaps indeed a hiccup from the game itself.

Cheers,
Craats
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Re: Planting grass, Mudflat, Tile gfx updating.

Postby mvgulik » Sat Apr 06, 2013 7:59 am

Craats wrote:I can't seem to replicate your bug/error with the ender client...

That's a know problem here. This behavior is not consistently showing/triggered. But I haven't figured out what the additional triggers/states are that affect this. Other than that, when it is showing, its pretty consistent.

Maybe yours (Ender client) isn't updated?

lol. Your evidently new here. ;)

But, client wise: As I don't know for sure how, or why, its triggered. I also don't know if its reproducible in the vanilla client.
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Re: Planting grass, Mudflat, Tile gfx updating.

Postby Craats » Sat Apr 06, 2013 2:52 pm

mvgulik wrote:lol. Your evidently new here. ;)


Why am I so obviously new here?
People do forget to update their clients sometimes!

Cheers,
Craats
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Re: Planting grass, Mudflat, Tile gfx updating.

Postby mvgulik » Sat Apr 06, 2013 4:17 pm

I let you figure that one out for yourself.

... Back on topic ...
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