Some odd gfx ground updates failure.
It seems that: when 'planting grass' on a mudflat, as first terra-forming action, it can(will in my case) result into a state where any additional gfx ground updates are not displayed anymore. (until character make a house-call in my case.)
So, no more ground tile gfx updates for things like plowing tiles or planting grass. (not checked other terra-actions yet.)
- Needed game state seems to be related to, not having plowed anything yet. (or probably any other terra-forming actions)
-- This seems to be the case when/after a area is reloaded. (staying indoors for a some time seems to reset things.)
(Might still be some local computer/HnH hickup.)
(Only seen/tested with the Ender client at the moment)
-?- other client.
-?- other character.
-?- onlooker character.
(Seems some other (farming) action (on converted mudflat) also triggers this 'No ground gfx updates' state ...)
[v3.b..]
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Figured using the Dowsing Rod trick might work to enforce a general ground tile update. But that did not work. (Ergo: Also effected, as normally this trick also seems to work for updating some GFX stuff.)