WWW not hardcapped

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WWW not hardcapped

Postby SuperNoob » Tue Jun 04, 2013 2:42 pm

couldn't find anyone reporting it(and can't really blame them for it) but WWW aren't hardcapped either
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Re: WWW not hardcapped

Postby painhertz » Tue Jun 04, 2013 2:46 pm

Saw it reported in a thread and I "assumed" they left WWW's out of that equation intentionally. Dunno.
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Re: WWW not hardcapped

Postby HarryDresden » Tue Jun 04, 2013 2:47 pm

SuperNoob wrote:couldn't find anyone reporting it(and can't really blame them for it) but WWW aren't hardcapped either


This is easily becoming one of the best ways to test for soil quality, if you can get your Exp*per up enough to see a fair amount of them, it'll be easy enough to find a good place to settle down without having to up survival that much.

However, at this point, I'm finding it just as beneficial to keep survival within 4-6 points of my Exploration.
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Re: WWW not hardcapped

Postby sabinati » Tue Jun 04, 2013 4:45 pm

neither are ants. also fish doesn't have q10 min.
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Re: WWW not hardcapped

Postby jorb » Tue Jun 04, 2013 4:46 pm

sabinati wrote:neither are ants.


Now they should be.
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Re: WWW not hardcapped

Postby krikke93 » Tue Jun 04, 2013 4:48 pm

jorb wrote:
sabinati wrote:neither are ants.


Now they should be.

Nice
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Re: WWW not hardcapped

Postby sabinati » Tue Jun 04, 2013 4:48 pm

jorb wrote:
sabinati wrote:neither are ants.


Now they should be.


just ants? are wwws and fish working as intended?
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Re: WWW not hardcapped

Postby krikke93 » Tue Jun 04, 2013 4:49 pm

Also, if you wanna fix no one knowing the soil quality, also make auroch hair hardcapped by survival ;)
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