by loftar » Fri Nov 27, 2009 9:52 pm
Yes, it's a bit of a bug that I'm not quite sure how to properly fix yet. You can work around it by choosing the "Sleep" option on the bed, but abort before your character actually reaches the bed. After that, you should "collide" with the bed once again, and therefore be able to lift it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike