venatorvenator wrote:Lol what's going on in this thread?
Yes, that's what they said. But what matters is what they will end up doing, and the talk was about them reworking trade and oathing in such a manner that would make the life of casual hermits and non-faction players very hard as several of us pointed out - so hard, in fact, that for me the most reasonable way out would be to join major villages, thus bloating factions, reducing loner population, and increasing sociability. You denied that was the case, and I argued that this might be case.
lets put this in simple terms, theres alot of hermits thats been backstabed and murdered by so many villages they lose trust in others or they just want to play alone of thier choice, bloating factions leads to massive batrayels and cramped spaces to where people start killing eachother expl. GreyCity for instance and i think AD is starting to do the same, a freind got backstabbed by 3 others there, ontop of that you got communist villagers/chieftans that expect you to wring out and slave like a little bitch instead of actualy socializing and enjoying the game (alot of us have work, rl situations and tasks we need to do) theres very few out there that are half decent people out there