Movement Hit Bug

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Movement Hit Bug

Postby LordD1 » Tue Feb 17, 2015 5:33 am

Dodge:
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Bloodlust:
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Shield:
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The shield stance movement hit was already noticed quite a while ago and reported. However, I am unsure if anyone else has noticed but getting hit moving on bloodlust does not increase dmg taken from a hit. The movement hits go directly as if they were on dodge stance (regular defense weight).

Movement hits completely ignore maneuver defense weights.
Because of this you're able to run on bloodlust while chasing and get attack while low due to a prior attack and not get punished if they get hit moving. However, if standing while getting hit on bloodlust you lose a larger portion of your defense weight and get hit for a bit more.

This gives higher UA chars an advantage as some of them are able to take movement hits with their UA.
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Re: Movement Hit Bug

Postby bmjclark » Tue Feb 17, 2015 6:34 am

Yup getting hit while moving this world has always just acted as if you had dodge on. I wouldn't expect to see it fixed at this point considering hafen is probably taking all their attention atm.
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Re: Movement Hit Bug

Postby loftar » Tue Feb 17, 2015 6:56 am

Well, this is certainly not a "bug", as it was the change we made to movement hits for world 7. However, it is not exactly "like dodge", since it only uses 1/4 of your Unarmed.
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Re: Movement Hit Bug

Postby Xcom » Tue Feb 17, 2015 6:54 pm

Very odd, I always thought this was a bug. So in other words, movement hit is a maneuver on its own based on 0.25 x UA.

Regarding the summon alt spawning. Can we get a form of confirmation that its an intended feature or bug as well. Even if its not fixed it helps to know where it leans towards.
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Re: Movement Hit Bug

Postby strpk0 » Wed Feb 18, 2015 4:05 am

Xcom wrote:Very odd, I always thought this was a bug. So in other words, movement hit is a maneuver on its own based on 0.25 x UA.

Regarding the summon alt spawning. Can we get a form of confirmation that its an intended feature or bug as well. Even if its not fixed it helps to know where it leans towards.


I wonder this too. Alt summoning is pretty broken and I wonder if the devs are aware of this being abused.
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Re: Movement Hit Bug

Postby Mikeyboy » Wed Feb 18, 2015 4:19 am

Xcom wrote:Very odd, I always thought this was a bug. So in other words, movement hit is a maneuver on its own based on 0.25 x UA.

Regarding the summon alt spawning. Can we get a form of confirmation that its an intended feature or bug as well. Even if its not fixed it helps to know where it leans towards.

If alt summoning is considered a feature as well, then we got a whole new thing coming... :!:
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Re: Movement Hit Bug

Postby loftar » Wed Feb 18, 2015 5:47 am

What does "summon alt spawning" mean? Is it that thing where you summon hearthless alts to kill them and make enemies stick on them? In that case, I reckon it should really go without saying that it's not an intended mechanic. :)
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Re: Movement Hit Bug

Postby loftar » Wed Feb 18, 2015 5:53 am

Everyone wrote:Surprise

How were you expecting movement hits to work this world? Just curious; I'm not sure we ever wrote about the exact change, but obviously, we said that we had changed it, so what was the impression that you'd gotten?
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Re: Movement Hit Bug

Postby dafels » Wed Feb 18, 2015 11:23 am

are you aware that alt summoning is the fix to the broken combat?
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Re: Movement Hit Bug

Postby Ozzy123 » Wed Feb 18, 2015 11:25 am

loftar wrote:What does "summon alt spawning" mean? Is it that thing where you summon hearthless alts to kill them and make enemies stick on them? In that case, I reckon it should really go without saying that it's not an intended mechanic. :)


It's a fix that prevents enemy from running away forever, even tho I reported it just after I discovered its combat usage I still think thats its pretty good feature that lets you to catch up to an enemy. Loftar, imagine that youre chasing a guy on boat, then he leaves the boat and ruuuns for like 30 minutes straight to another river system and jumps in his friends boat, alt spawning is for now the only way to catch up to that kind of enemy.

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