by loftar » Wed Jan 20, 2010 5:11 am
Indeed, the leather bug is intentional. I actually made it that way back in June when the server was crashing so often that noone was getting leather. Before that, it would reset to 0% instead. Needless to say, the tanning tubs should be remade to not reset at all.
The decay not showing is because I don't add health to objects until after I've put them on the map, and therefore that information isn't being sent to the cliemt. I don't remember why I do it in that order anymore, however. It might just be something historical, in which case it should be easy to fix.
"Object-oriented design is the roman numerals of computing." -- Rob Pike