A couple of minor bugs

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A couple of minor bugs

Postby Chakravanti » Sun Feb 28, 2010 12:16 pm

Finished hides (at least rabbit hides) Show up as weeds drying on the frame graphic.

ALso I'm getting some wierd shit where the client hangs about once every ten minutes and half the time D/c's when it's done.

Also...Forums are slow as shit what's up with this?
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Re: A couple of minor bugs

Postby Flocke » Sun Feb 28, 2010 9:48 pm

Stinging Nettle (a kind of string) can't be added to a fishing pole, not sure if it is intended.
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Re: A couple of minor bugs

Postby Chakravanti » Sun Feb 28, 2010 10:55 pm

Maybe because nettles are NOT a 'kind of string'?
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Re: A couple of minor bugs

Postby Flocke » Sun Feb 28, 2010 11:49 pm

well, you can build a dream catcher from it and you can craft a sprucecap with stinging nettle, so it seems to be a string too.
but you can't use it as fishing line!
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Re: A couple of minor bugs

Postby loftar » Mon Mar 01, 2010 2:41 am

Actually, both taproots and nettles (and quite arguable flax/hemp fibres and others as well) should be remade a bit so that they aren't immediately usable as string. The weirdness of it struck me especially at one time when I built a bow out of a nettle and a taproot. From the realism aspect, that's a bit hilarious. They should probably have to be processed in some way, such as having to be dried or spun and treated with something else or something.

I'm unsure how I like the effect it would have on the game mechanics, though. It would mean, of course, that it would be impossible (or at least much harder) to construct e.g. bows or ropes "in the field". I'm not sure whether I like that effect or not right now. On the one hand, it would be fun to have a prepare a bit more in advance to do stuff. On the other hand, one of the things I find fun about exploring is coming across various things and using them then and there.

Anyway, that's the reason why I'm not really bothering about the nettles or taproots until I've given that aspect of them more thought.
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Re: A couple of minor bugs

Postby Gaiadin » Mon Mar 01, 2010 8:51 am

loftar wrote:From the realism aspect, that's a bit hilarious.


From the realism aspect, I could drink with my hands from a stream or a bucket and I wouldn't need to find two different birch trees just to get a drink of water. =P

As for the topic of this thread, could you not make some portable tool or method for treating the plants "in the field"?
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Re: A couple of minor bugs

Postby jorb » Mon Mar 01, 2010 9:41 am

Gaiadin wrote:
loftar wrote:From the realism aspect, that's a bit hilarious.


From the realism aspect, I could drink with my hands from a stream or a bucket and I wouldn't need to find two different birch trees just to get a drink of water. =P


I agree.
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Re: A couple of minor bugs

Postby niltrias » Mon Mar 01, 2010 11:59 am

loftar wrote:Actually, both taproots and nettles (and quite arguable flax/hemp fibres and others as well) should be remade a bit so that they aren't immediately usable as string. The weirdness of it struck me especially at one time when I built a bow out of a nettle and a taproot. From the realism aspect, that's a bit hilarious. They should probably have to be processed in some way, such as having to be dried or spun and treated with something else or something.

I'm unsure how I like the effect it would have on the game mechanics, though. It would mean, of course, that it would be impossible (or at least much harder) to construct e.g. bows or ropes "in the field". I'm not sure whether I like that effect or not right now. On the one hand, it would be fun to have a prepare a bit more in advance to do stuff. On the other hand, one of the things I find fun about exploring is coming across various things and using them then and there.

Anyway, that's the reason why I'm not really bothering about the nettles or taproots until I've given that aspect of them more thought.


Once you have stripped nettles of their hair, you simply twist or braid them into fiber. It might require an action of some sort, or maybe a stone, but there is no reason it would not be done in the field.
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