Thijssnl wrote:Really, you say he needs to look for a spot above q10, while he doesnt find any clay at all? What nonsense..
Don't get snarky, if you had fully read and understood, you would realize he did indeed get a single unit of clay, and it is working as intended.
Besides the wiki, actually reading the
DEV NOTES in the Announcement forum will award people with a wealth of knowledge, to wit:
Quality Points
Quality points actually no longer exist, though you need not be overly concerned about that, as it is mostly a behind the scenes change. Quality is instead saved per the map format, allowing for much shorter lookup time on the quality data. The main effects you will notice are:
A) Quality decreases as you exctract materials from a particular area. The quality grows back again over time.
B) Shallow water only yields clay if there is actually a clay quality point in the vicinity.
All other spots will yield exactly one unit of Q10 clay, which will immediately drop the area below yieldable range, which, in turn, grows back in about a day or so.