Theft bug

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Theft bug

Postby Raephire » Mon Jun 22, 2009 4:15 pm

Lately there's been a person north east of blue haven, right at the edge of a swamp continuously expanding his or her land south, if this continues they will claim a public highway. A few friends and I have been trying to resolve this peacefully and without bloodshed but the person continues to expand their land without actually using it.

Either way, I bought the tresspass skill so I could actually interact with objects on land, figured hey - I leave a tresspass scent anyhow.

However there is a bug, I do not have theft, will never buy theft - ever. When I carved a stone to make a warning for the prick It left a theft scent. NOT COOL

Doesn't really matter, I have a few friends that will keep me protected, they know the issue, and we know who the true purpetrator of a crime is.
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Re: Theft bug

Postby loftar » Mon Jun 22, 2009 7:20 pm

I assume that you made the runestone, carried it onto his land, and then carved the text on it.

Under that assumption, it's not really a bug, but rather a direct implication of Haven's model of ownership. Haven considers an object as "owned" if it is located on claimed land, quite simply; and in that case, your action of carrying the uncarved runestone onto his land implies that you gave him the stone. When you, then, carved text onto his stone, it was counted as an act of vandalism (destroying/altering other people's property), which currently leaves a theft clue.

Of course, it could well be argued that it should, in that case, require the Theft skill for doing so (or, later, the "Vandalism" skill). That would not be entirely unreasonable.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Theft bug

Postby KoE » Mon Jun 22, 2009 11:37 pm

Is this model intentional or just a stand-in for the final one? I've been knocked with this one a couple of times (neighbor expanded his claim without me knowing; I shot a fox on it; tried to retrieve arrows, got theft scents; another time I left a delivery of rabbit meat and forgot I didn't leave a note so he became the proud owner of a wicker basket with some extra meat for his troubles).

I imagine both of those are currently avoidable with kin permissions, but a lot of us in Bottleneck haven't enabled that because there's been some kin-theft going on (pretty sure it's NOT actually crashes this time...) and we've yet to be able to track it down. I'm really curious as to if this will change when proper ownership tracking is introduced - perhaps the arrow situation would keep the arrow as my own, and/or a delivery would stay owned by me for a short amount of time until it converted to the owner of the claim's. Or perhaps it would be 'jointly' owned for a while so both of us could interact with it freely.

It also might be nice to have some sort of 'client' relationship similar to kin, but with different restrictions. But now I'm just rambling. I really would like to see a decent way to facilitate commissions / deliveries thereof, be that some sort of 'trade depot' designation or merely complex claim properties.
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