by loftar » Tue Jul 14, 2009 5:42 am
Yes, I know. There are a couple of important cron jobs running on the server at that time, and the I/O bandwidth they consume makes the account server grind to a halt, bringing the game server with it. Needless to say, the solution is for me to rewrite the account server to be more asynchronous (the current one is more or less a simple Python hack).
"Object-oriented design is the roman numerals of computing." -- Rob Pike