Vaku wrote:Brodgar is a village which was started by Yolan at the beginning of the second world.
I've linked the idea thread which preceded it in the first world.
Originally, all hearthlings spawned from one location in the center of the map, called the Ring of Brodgar. The village is named after this ring.
The ring persists, even today, at the center coordinate of every world (0, 0).
Yolan also used to make a village called Brodgar, regularly, every world, up until world 7, where after some hundred or so people settled, it was raided into inactivity. Eventually, Yolan hung up his hat on the idea of Brodgar. Will he return? Who knows. The leadership of Brodgar was handed off to the chieftain at the time who, without great success, kept the heart of Brodgar beating until the release of Hafen.
What transpired some months after Yolan's disappearence, was the arrival of a man named Robben DuMarsch, who created a location called New Brodgar. This village existed simultaneously with the Chieftain's Brodgar, and the "New" was intended to distinguish the two villages.
Eventually, during World 8, and this current world, "World 9," Robben carried the standard of "New Brodgar," presenting a promise of a grid-based village with, more-or-less, an uninvolved political body.
Haven & Hearth history is very fun—early H&H history, especially.
>_> Someone should organize it into some easy-to-read form.
Thank you. You should write a post about HaH history with your pals. That would be very interesting. It's so amazing how much player-generated politics there are in this game; similar to WoW's financial system. I don't play WoW or much of HaH but I think both games give a lot of insight into how communities work. Who knows, maybe writing a paper about this games social history could be used by real sociologists.
Anyway, thank you,
Ace