dafels wrote:the midges are not the problem,
you're the problem
avros008 wrote:If you dont want permadeath, you have micro pp.
NeoBasilisk wrote:There's not much fun about getting killed by 3 random guys you've never seen before when you just wanted to get some water from a well. You go back to doing whatever you were doing before except now your stats are fucked.
LadyV wrote:I don't think it is so much about world resets as it is the wide range of play styles. I see it as a survival game with war aspects. Others see it as a pvp fest. It is those essential mindsets that clash. You have builders, artists, survivalists, warriors and yes raiders. The styles don't always mesh and there is the point of conflict.
wonder-ass wrote:LadyV wrote:I don't think it is so much about world resets as it is the wide range of play styles. I see it as a survival game with war aspects. Others see it as a pvp fest. It is those essential mindsets that clash. You have builders, artists, survivalists, warriors and yes raiders. The styles don't always mesh and there is the point of conflict.
this is very true. everyone has an idea of what the game should be like and a lot of these ideas clash with each other.
dafels wrote:That's why the devs should stop trying to please everyone and should formulate what type of players the game should please, because when they do try to please everyone(it seems like most of the big changes are trying to please everyone, like, permadeath,KO changes, siege, etc...) they are failing at it and I think it is worse for the game when they are trying to find middle ground for everything and the middle ground oftenly is not fun for anyone. It seems they are lacking a vision of what the game should really be like. I would personally like if the game was more about raiding/combat/sieging/competitiviness and the game making me feel that you are vulnerable and at the mercy of gods, but there are other players that just want to farm and build villages safely and trying to find balance between these 2 playstyles will never result at anything, because none of the 2 sides won't find the game truly fun when they are trying to please everyone.
For me it seems that they did have a vision in legacy and the game was more well defined. The permadeath game was really a permadeath game.
I think the lack of vision for the devs is keeping the game from excelling. Choose one vision to excel at instead of not excelling at anything and I think they will achieve greater results than they have achieved so far.
dafels wrote:For me it seems that they did have a vision in legacy and the game was more well defined.
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