Rebs wrote:
Then don't produce as much?
I too find it gets boring once you have stockpiles and stockpiles of resources but I have recently cut down on mass production to a "Just in time" management style which keeps me interested a lot longer, and aids for smaller more manageable bases.
Or just invite friends to join you until the supply and demand equal out?
Sure i dont produce as much because i quit for boredom. Crafting and producing is 90% of my playtime, so if it's useless then i'm useless / it's useless that i play.
I invited some friends yes, but 1/ there are not much people who want to play the game 2/ most of them want to have their own business and not be fed by m (and it's also not my goal to work for others and replace their own work, even if it's already done that was not intended for this :p ). Frankly, when you have a decent base and production infrastructure, it's easy to mass produce. With 1h a day i produce maybe 10x my needs, and it's just a little part of what i'd like to build and produce if it was useful. A new player who wants to do something, will also easily cover his needs.
I don't think it's good for the game that a player like me, not even a great player, can feed an entire village, maybe 5 to 10 people eating the same as me or as they can, just playing 1 hr a day (or even less).
And it's really frustrating when the production processes, storage processes, selling processes ... have been greatly improved. It would be possible and far more enjoyable than before to make really huge production facilities, that could give villages or factions some advantages, that would give economy a boost. And a greater motivation to play for players like me who spend mosts of their time crafting and not hunting or pvp. Well, i suppose, at least.