vatas wrote:
Jorb has managed to create a system where it is easy to permakill random hermits and sprucecaps, but because all the convoluted ways he has applied, in hopes of them not dying, also apply to factionbois - you can't actually kill people in faction PvP. There's a separate argument that this is a good thing because otherwise there would be a snowball effect of one faction winning fights and having to fight weaker opponents next time, because they're still in processs o rebuilding their characters. Also, their equipment was most likely looted (it is common practice to drop everything on a character to the ground after KO even if you don't need any of the gear yourself, just to deny them from the target.)
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Legacy had change/tradition slider together with einher bonus. Most of PvPers were on tradition that made it impractical to study any curios meanwhile letting other people to catch up with them and it was not really a problem to catch up. Plus the combat system allowed to take down someone who had stat advantage. I think it would be just better to back to full permadeath since it is mostly just larpers and sprucecaps murdered the way ko mechanic currently works and the faction people rarely get punished with a permadeath. Even If you would track someone after he murders a spruce cap all you can do is just a ko which is stupid.
Whatever, it seems they rather just add a new food or a hat or some useless content instead of fixing fundamental issue, it is all pointless waste of time and energy to post anything serious in the forums. The years of development hasnt contributed to the player count at all which is still on par with legacy 2-3 year old worlds player count when there was 0 development and idk why they even bother continuing on the same path which seems insane for me