simimi wrote:But playing with alts (or freinds) is the normal way of playing, that just the alt abuse ( bpdy-sheild spam alts, bots, ...) that was a problem and that was solve by devs with this new game.
No alt/freind is just a mod for perverts, not the way of playing the game is build around, its normal that it is not a fair choice.
I have to disagree with you there simimi, reading from jorb posts what I gathered is that their main objective is to make things in the game matter and make you feel a sense of loss when you lose almost everything and victory when you escape death or achieve something. Having alts make these things almost trivial, when your alt is killed you already have a gatherer full of chests with curiosities and can pop in a few days back up to where you were. You can have a dedicated Alt to raid and pillage and your other chars will be immune from backlash, it takes away quite considerably the sense of danger and weight to your decisions.
In my opinion what makes alt so prolific is the barriers that come up when you want to have everything, like strength for mining and fighting, perception for foraging, marksmanship for hunting etc. And to get all those is much easier to have multiple chars to efficiently get more LP/time and not have the attributes barrier that is FEP increasing with your max stat.
I believe a way to truly discourage the use of alts would be to incentive more playing with one character, making a seasoned character be able to learn other trades faster than new ones. of course that sounds imbalanced and I have no idea how to even start making a system like that fair, but I trust jorb and loftar will keep their eyes on the real goal for their game.