Lack of Inheritance, Alting and game time

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Re: Lack of Inheritance, Alting and game time

Postby simimi » Tue Sep 08, 2015 12:45 pm

Sorry I guess I didnt understand what was your point.
I thought it was a proposition to avoid alt by buffing solo play.
But playing with alts (or freinds) is the normal way of playing, that just the alt abuse ( bpdy-sheild spam alts, bots, ...) that was a problem and that was solve by devs with this new game.
No alt/freind is just a mod for perverts, not the way of playing the game is build around, its normal that it is not a fair choice.
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Re: Lack of Inheritance, Alting and game time

Postby banok » Tue Sep 08, 2015 12:51 pm

TeckXKnight wrote:Players with enough time and energy to effectively play multiple characters will always have an advantage over players who do not.


I agree that they always will. Doesn't mean we can't add some sort of pros to only investing in one character.

TeckXKnight wrote:There are always tasks that need to be done that consume lots of play time but they don't often contribute to the bulk of your stat/lp growth.


which are now important to do on alts to save main character gametime ;)

TeckXKnight wrote:Claims not refunding lp is pretty nice and I appreciate it.


Agreed, surprised anyone expected it to stay after salem. At least we got basically free upkeep unlike salem.
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Re: Lack of Inheritance, Alting and game time

Postby Sevenless » Tue Sep 08, 2015 1:06 pm

There's not much alts can do effectively right now other than perhaps mine and terraform/chop trees. The LP issue is pretty massive, doing a single repetitive task will net you almost nothing for XP. The ravenous bonus will help their stats, perhaps a bit too much (I've always felt it should be more 150->50 rather than 300->25, although I'll admit I've barely ever touched the 25% mark even as an active stam grind char so perhaps that's just for big force feeds)

So yeah there's need for bulk laborers due to the hunger system, but honestly legacy was the same just based off time.
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Re: Lack of Inheritance, Alting and game time

Postby CloudJhi » Tue Sep 08, 2015 3:05 pm

Sevenless wrote:Under the current system hyper active mains get to burn a crap ton of mirkwoods for bonus LP. I'm not sure how endgame will look, but at least in early game and mid game this seems to be true.


This is a fairly hit and miss advantage as even some who are hyper active can get exp starved despite doing many things.
That, however, is still a fairly great advantage of focusing solely on a main character, but a small reward to spending more time online than not would be appreciated.
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Re: Lack of Inheritance, Alting and game time

Postby Sevenless » Tue Sep 08, 2015 3:13 pm

CloudJhi wrote:
Sevenless wrote:Under the current system hyper active mains get to burn a crap ton of mirkwoods for bonus LP. I'm not sure how endgame will look, but at least in early game and mid game this seems to be true.


This is a fairly hit and miss advantage as even some who are hyper active can get exp starved despite doing many things.
That, however, is still a fairly great advantage of focusing solely on a main character, but a small reward to spending more time online than not would be appreciated.


Starved is past tense as we move forward. Jorb's been patching the system to have more experiences, and therefore make it far less probable anyone ends up starved.

Mind, you do need to do a variety of things to prevent locking. Doing just one thing will definitely halt your XP gain until you start varying things up a bit.
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Re: Lack of Inheritance, Alting and game time

Postby Dahka » Tue Sep 08, 2015 9:39 pm

simimi wrote:But playing with alts (or freinds) is the normal way of playing, that just the alt abuse ( bpdy-sheild spam alts, bots, ...) that was a problem and that was solve by devs with this new game.
No alt/freind is just a mod for perverts, not the way of playing the game is build around, its normal that it is not a fair choice.


I have to disagree with you there simimi, reading from jorb posts what I gathered is that their main objective is to make things in the game matter and make you feel a sense of loss when you lose almost everything and victory when you escape death or achieve something. Having alts make these things almost trivial, when your alt is killed you already have a gatherer full of chests with curiosities and can pop in a few days back up to where you were. You can have a dedicated Alt to raid and pillage and your other chars will be immune from backlash, it takes away quite considerably the sense of danger and weight to your decisions.

In my opinion what makes alt so prolific is the barriers that come up when you want to have everything, like strength for mining and fighting, perception for foraging, marksmanship for hunting etc. And to get all those is much easier to have multiple chars to efficiently get more LP/time and not have the attributes barrier that is FEP increasing with your max stat.
I believe a way to truly discourage the use of alts would be to incentive more playing with one character, making a seasoned character be able to learn other trades faster than new ones. of course that sounds imbalanced and I have no idea how to even start making a system like that fair, but I trust jorb and loftar will keep their eyes on the real goal for their game.
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Re: Lack of Inheritance, Alting and game time

Postby g1real » Wed Sep 09, 2015 6:39 am

I feel like the problem is the lack of experiences for players doing complex chains of actions or fulfilling a whole array of different tasks. It seems most of the current experiences are rather simple, such as filling a tanning tub, standing in water etc. Although I think main-players currently already have a slight advantage over altoholics in terms of exp gain, there are not enough curiosities to burn that exp off again. I'm having a 6.8k surplus right now and I think the only thing that helps is mirkwood offerings.

Add more curiosities that burn a lot of exp but are efficient in mental weight/time. Watch alts be exp-starved and thus not able to burn it to get LP as effectively as one dedicated main player. And if players who specialize in certain aspects of the game won't meet as many different events as a jack-of-all-trades kind of player would, surely their respective "tech trees" are complex enough to provide them with something?


But mostly, I wish I could turn all that extra exp into LP.
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Re: Lack of Inheritance, Alting and game time

Postby banok » Wed Sep 09, 2015 8:58 am

Alot of replies are talking about alts in terms of chars that do nothing but study curios or dig etc and so have no experience. but my original point is that if you actually split your gametime into 2 characters - both we will have decent experience. both will likely progress skills/stats the same speed as one, plus you will have more game time. And then when you inevitably die you will not be shrekt. Even large groups and people who play a small amount of hours would still benefit from this imo
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