Which features should be focused by devs?

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Re: Which features should be focused by devs?

Postby _Gunnar » Tue Oct 27, 2015 11:20 pm

Sarge wrote:3. Road travel fixing as well as enabling traveling with carts & wagons

This is really needed for global trade to be at all viable.

I agree the siege system should be looked at but its very dangerous to mess with.
Last edited by _Gunnar on Tue Oct 27, 2015 11:23 pm, edited 1 time in total.
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Re: Which features should be focused by devs?

Postby CSPAN » Tue Oct 27, 2015 11:22 pm

-QoL improvements to farming
-precious gemstones
-bridges
-humanoid mobs, like, think of a ant hill but its a tent, and some pathing marauders/hunters that have herd aggro.
-rare curio from gathering branches, some kind of bird nest.
LS of Twin Lakes BIG TRUCKS
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Re: Which features should be focused by devs?

Postby jorb » Tue Oct 27, 2015 11:26 pm

Strandmullen wrote:I hope you appreciate the feedback Jorb and Loftar, and I just want to assure you, your game is great as is, but I just want more of it!
Thanks!


Thanks, bro. Means a lot. We're considering the equipment system more generally in terms of how stat boosts from equipment should work, which is why a lot has been implemented mostly as placeholders/for looks.
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Re: Which features should be focused by devs?

Postby Redempter » Tue Oct 27, 2015 11:33 pm

siege system +1
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Re: Which features should be focused by devs?

Postby Bidstrup2 » Tue Oct 27, 2015 11:39 pm

Some late game. Because after a month of playing I have no motivation to log in back into the game.
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Re: Which features should be focused by devs?

Postby venatorvenator » Tue Oct 27, 2015 11:40 pm

1) trade systems (plural).
2) improvement of non-combat gameplay and char progression; more content and lore.
3) water/island/ocean biomes; underground biomes.
4) regular in-game polls on the main screen to check the community's preferences. Lots of players don't use the forum and it's good to hear all of us, not just 30 or 40.
Last edited by venatorvenator on Tue Oct 27, 2015 11:50 pm, edited 1 time in total.
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Re: Which features should be focused by devs?

Postby Tonkyhonk » Tue Oct 27, 2015 11:50 pm

village management
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Re: Which features should be focused by devs?

Postby romovs » Tue Oct 27, 2015 11:51 pm

- Quality rounding.
- Farming mechanics.
- Performance optimizations in the client. Sometimes it's nice to be able to play on a laptop from bed ^^
- Roads fixing.
- Some sort of mechanics for legendary items à la Dwarf Fortress would be beyond fantastic.
- Quality rounding.
- Cave lakes (well.. for the next world reset).
- More stuff for miners. Maybe some gallery related events like opening huge empty spaces with some fun stuff in it; trolls, gem veins, whatever.
- Quality rounding.
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Re: Which features should be focused by devs?

Postby Neon14 » Wed Oct 28, 2015 12:06 am

More interactive hunting and gathering. I.E wounded animals and tracking blood trails, slower movement as they bleed out perhaps, or just more content to gather/capture/obtain in the realm of the forest. As of right now it's hard for a newer player to kill certain things without the ability to deal a large amount of damage instantly. Anyone should be able to kill an animal if they are persistent and determined, and work hard to get it. And i'm not talking about fighting it, i'm talking about the animals running away and being near impossible to catch. I also really liked the addition of all the different berries and what not, and there should be some expansion on that, and all forageables. More use for those berries that you can't just eat as filler.
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Re: Which features should be focused by devs?

Postby ewlol » Wed Oct 28, 2015 12:09 am

- Performance optimizations in the client.
- Performance optimizations in the client.
- Performance optimizations in the client.
- Performance optimizations in the client.
- Collision optimization/pathfinding.
- Mining needs tweaking. Its fun, but way too grindy. Make mine holes cheaper rather than lowering str requirements.


I don't want new content right now. Please improve the poorly-implemented systems already in place. The game is very uncomfortable to play. Navigating around hitboxes is a way bigger morale destroyer than lack of content.

The game lags (ever so slightly) every time I click something. With 16 GB of ram this game has my computer working way too hard. Again, all of these things add to how uncomfortable gameplay is.

I don't want new salads and food dishes and chairs. Sure, they are fun for a little burst excitement, but after about 2 days the novelty wears off and I'm still agitated by how UNstreamlined gameplay is.
Last edited by ewlol on Wed Oct 28, 2015 12:17 am, edited 1 time in total.
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