Discussion with J&L about how long the world will last

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Re: Discussion with J&L about how long the world will last

Postby overtyped » Thu Nov 05, 2015 10:38 pm

spawningmink wrote:
overtyped wrote:
Vigilance wrote:the game is shit to begin with, you guys are just realizing it now.

The game isnt shit, it's just jorb and loftar fucked up the patch.

no..... the game is pretty shit

Old havens combat was way better, but that doesnt mean the game is shit.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Discussion with J&L about how long the world will last

Postby Biddas » Thu Nov 05, 2015 10:40 pm

game is not shit ,you guys are shit trolls .
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Re: Discussion with J&L about how long the world will last

Postby Kaios » Thu Nov 05, 2015 10:41 pm

overtyped wrote:Old havens combat was way better, but that doesnt mean the game is shit.


They are being idiots the game isn't shit but this quality situation is, the past few updates have been really great and were a step in the right direction. This situation is not, I'm not interested in playing an experiment of an experiment, this world was already all new in terms of graphics and much of the mechanics, there is and will be plenty to test already so I just don't understand the thought process behind this. Probably because there isn't one.
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Re: Discussion with J&L about how long the world will last

Postby spawningmink » Thu Nov 05, 2015 10:42 pm

Biddas wrote:game is not shit ,you guys are shit trolls .

sorry cant hear you over fate curios, and shitty combat
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Re: Discussion with J&L about how long the world will last

Postby overtyped » Thu Nov 05, 2015 10:42 pm

Kaios wrote:
overtyped wrote:Old havens combat was way better, but that doesnt mean the game is shit.


They are being idiots the game isn't shit but this quality situation is, the past few updates have been really great and were a step in the right direction. This situation is not, I'm not interested in playing an experiment of an experiment, this world was already all new in terms of graphics and much of the mechanics, there is and will be plenty to test already so I just don't understand the thought process behind this. Probably because there isn't one.

Well, im sure we are all annoyed by this testception stuff.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Discussion with J&L about how long the world will last

Postby Vigilance » Thu Nov 05, 2015 11:01 pm

i'm not, i like the idea.
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Re: Discussion with J&L about how long the world will last

Postby Zeler » Thu Nov 05, 2015 11:09 pm

Game is ruined! We can't do the same repetitive task for months!
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Re: Discussion with J&L about how long the world will last

Postby venatorvenator » Thu Nov 05, 2015 11:10 pm

The issue for me isn't the high quality ores. It's unbalanced, but I think this was somewhat expected. We were already finding q50 wwws and q120 foxes in the first weeks of the world, and even if it's not as bad as metal and coal, access to hq saws, strings, crops etc so early could also be seen as game breaking, but I was fine with it.

The problem I have with it is that this isn't sustaintable, not with such hq metal curios, impenetrable armor and so on, and since it's not sustainable I can't see the world lasting very long with that. Now, my time is limited, and I'm no longer motivated to use it for interesting projects, monuments, landscaping, and general larping, since I know all will probably be gone very soon. Right now the game for me is just mining and smelting until the world resets.
Xcom wrote:Most good things last only a short time
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Re: Discussion with J&L about how long the world will last

Postby jorb » Thu Nov 05, 2015 11:31 pm

I am in no rush to do a world reset. Cuck-Hombre is certainly an argument for a reset, but I'd like more than an argument, and in particular I need -- or would like -- development reasons to want to do one, and I don't have that. I have no intention of rushing off to a map reset without actually improving on the map generator for one thing, and there are other things -- most importantly attempts at social order -- that I want to do before that.

I am not entirely sure what the effects of Cuck-Hombre will be, but I am interested to find out. It won't be ideal, but I'm not convinced it'll be all that bad either. I would certainly have preferred doing without this event, but now that I consider it a fact I also try to see the possibilities in it. It will be something unusual, we will see the impact of generally higher qualities, and all in all that experience could prove to be valuable for future development.

There was a possible world in which we implemented too high mineral qualities before the original release. Would that upon discovery have prompted a reset? Doubtful. Some qualities on animals are, for example, already far higher than what has historically been the norm.

Perhaps this patch took us from DEFCON 5 to DEFCON 4, but we are not presently looking for atomic doom. For my own character, this patch changed absolutely nothing for the worse, and I still aim to plant trees, do silk, and raise cattle, so those are my personal plans.

Speculating on time frames seems pointless when we don't do that ourselves internally, so I shall leave it at that.
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Re: Discussion with J&L about how long the world will last

Postby lachlaan » Thu Nov 05, 2015 11:39 pm

If we consider this iteration of the world to indeed be a test to stabilize the main core mechanics, then tbh higher metal quality is the best thing possible to simulate an closer to endgame status quo in terms of armor and weapons, so you can then address combat properly rather than address it only in terms of early game gear. Now you guys can use weirder math that helps determine how to make combat not broken in both early game and end game and weird swarm situations or whatever else you want to avoid.
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