by jorb » Thu Nov 05, 2015 11:31 pm
I am in no rush to do a world reset. Cuck-Hombre is certainly an argument for a reset, but I'd like more than an argument, and in particular I need -- or would like -- development reasons to want to do one, and I don't have that. I have no intention of rushing off to a map reset without actually improving on the map generator for one thing, and there are other things -- most importantly attempts at social order -- that I want to do before that.
I am not entirely sure what the effects of Cuck-Hombre will be, but I am interested to find out. It won't be ideal, but I'm not convinced it'll be all that bad either. I would certainly have preferred doing without this event, but now that I consider it a fact I also try to see the possibilities in it. It will be something unusual, we will see the impact of generally higher qualities, and all in all that experience could prove to be valuable for future development.
There was a possible world in which we implemented too high mineral qualities before the original release. Would that upon discovery have prompted a reset? Doubtful. Some qualities on animals are, for example, already far higher than what has historically been the norm.
Perhaps this patch took us from DEFCON 5 to DEFCON 4, but we are not presently looking for atomic doom. For my own character, this patch changed absolutely nothing for the worse, and I still aim to plant trees, do silk, and raise cattle, so those are my personal plans.
Speculating on time frames seems pointless when we don't do that ourselves internally, so I shall leave it at that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose