population of haven for w11

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Re: population of haven for w11

Postby Hrenli » Fri Jan 25, 2019 3:16 pm

jorb wrote:1010, to be exact.


Would be interesting to know if you have some rough estimation on server limit capacity. I guess it's possible to serve more concurrent players that 1010, but how much more?
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Re: population of haven for w11

Postby jorb » Fri Jan 25, 2019 3:20 pm

Hrenli wrote:
jorb wrote:1010, to be exact.


Would be interesting to know if you have some rough estimation on server limit capacity. I guess it's possible to serve more concurrent players that 1010, but how much more?


Good question. We've had some performance problems around launches before, but a lot of those have been bugs and stuff that has actually been fixed since, so I don't think we actually know. I would guesstimate that we reach full capacity at around 1500 players or so. Hard to say.

There are improvements in the pipe to potentially increase that number significantly, but they have thus far never been a priority.
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Re: population of haven for w11

Postby Nek » Fri Jan 25, 2019 3:31 pm

I'll do some shilling of the game on my favorite Taiwanese basket weaving forum.
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Re: population of haven for w11

Postby Ysh » Fri Jan 25, 2019 3:47 pm

jorb wrote:
maze wrote:You're correct. at the start of world 10 it peaked at 900.


1010, to be exact.

New peak will be 1111.
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Re: population of haven for w11

Postby vatas » Fri Jan 25, 2019 4:27 pm

Nek wrote:I'll do some shilling of the game on my favorite Taiwanese basket weaving forum.

8chan /v/ currently has a thread about HnH, with 297 replies and 55 unique IDs.
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Re: population of haven for w11

Postby Saxony4 » Fri Jan 25, 2019 4:44 pm

vatas wrote:
Nek wrote:I'll do some shilling of the game on my favorite Taiwanese basket weaving forum.

8chan /v/ currently has a thread about HnH, with 297 replies and 55 unique IDs.

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Re: population of haven for w11

Postby Granger » Fri Jan 25, 2019 9:31 pm

jorb wrote:
maze wrote:You're correct. at the start of world 10 it peaked at 900.


1010, to be exact.

Red is concurrent users, green is accounts that have logged in that day - or what does the chart tell us?
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Re: population of haven for w11

Postby shubla » Fri Jan 25, 2019 9:38 pm

jorb wrote:
Hrenli wrote:
jorb wrote:1010, to be exact.


Would be interesting to know if you have some rough estimation on server limit capacity. I guess it's possible to serve more concurrent players that 1010, but how much more?


Good question. We've had some performance problems around launches before, but a lot of those have been bugs and stuff that has actually been fixed since, so I don't think we actually know. I would guesstimate that we reach full capacity at around 1500 players or so. Hard to say.

There are improvements in the pipe to potentially increase that number significantly, but they have thus far never been a priority.

With continents it may be possible to have multiple servers, 1 continent at each server, and then some dynamic switching and syncing between these servers so it would seem to the player that he is in one, large, single world. I guess that could happen even without continents, but continents give a more natural way of doing it.
Probably too much for 2-man (or 1-man) project. But that would enable the ability to handle large amounts of players while still having one world where people can go around, trade with each other and so on.
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Re: population of haven for w11

Postby jorb » Fri Jan 25, 2019 9:39 pm

Granger wrote:what does the chart tell us?


Peak to trough.
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Re: population of haven for w11

Postby Granger » Fri Jan 25, 2019 9:57 pm

jorb wrote:
Granger wrote:what does the chart tell us?


Peak to trough.

Concurrent users, I guess. Thanks for the clarification.
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