by MagicManICT » Sun Apr 21, 2019 11:14 pm
I think this was the point I was trying to make earlier. Yes, collect said items and see what they do. See if you can figure out any bugs and where, exactly, in the system the bug is at.
TBH, I think we found it a while back in a previous world when items were inheriting things that shouldn't... like the axe that gets a "dill 300%" buff. Some items should be inheriting parent stats, such as the mushroom and onion pirozhki getting attributes from the bread used, other things shouldn't, such as the ash used to make bone clay. (i'm just pulling the first two examples I can think of.) We can clearly see that the inherited attributes are only being suppressed, not actually removed from the code. The bug was compounded by another previous small bug that was found shortly after where some items were compounding percentages instead of adding up to the proper level. Maybe it's intended for spices to compound to a point, but not at the level the group of players spiraled them to.
I don't think it is going to be easy to fix the bug(s) while keeping the systems we have. Instead of this uproar, how about we let the devs fix the issue. I've gotten word from a couple of people they've pinpointed a bug from some PMs received in discussions and my "advocacy" for public bug hunting, though I haven't actually seen word of what the techniques are. It will take time to get it fixed, and fixing bugs like this will take away a generous amount of time from current projects (client rewrite and object controlled objects). Just as a reminder for those that were around for it, and some history for those that weren't: jorb and loftar identified the problems in world 4 about 2-3 weeks in with mining and botting. They said they were already working on changing the LP system, but rushed curios out the door and reset the world so the system could be implemented. It was still a month before the world was reset.
TL;DR--Patience, folks. I think that's what's called for right now. If the system can be fixed in a reasonable means without a reset, I expect they will once the bugs are solved. Otherwise, I expect we'll see a reset shortly thereafter if its practical. Either way, it may take some time. On the flip side, if they haven't pinpointed the offending bits of code, they probably need the logging data and people just playing the game, even with damaged items, to try and figure out where the bug is.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.