dafels wrote:That's why the devs should stop trying to please everyone and should formulate what type of players the game should please, because when they do try to please everyone(it seems like most of the big changes are trying to please everyone, like, permadeath,KO changes, siege, etc...) they are failing at it and I think it is worse for the game when they are trying to find middle ground for everything and the middle ground oftenly is not fun for anyone. It seems they are lacking a vision of what the game should really be like. I would personally like if the game was more about raiding/combat/sieging/competitiviness and the game making me feel that you are vulnerable and at the mercy of gods, but there are other players that just want to farm and build villages safely and trying to find balance between these 2 playstyles will never result at anything, because none of the 2 sides won't find the game truly fun when they are trying to please everyone.
For me it seems that they did have a vision in legacy and the game was more well defined. The permadeath game was really a permadeath game.
I think the lack of vision for the devs is keeping the game from excelling. Choose one vision to excel at instead of not excelling at anything and I think they will achieve greater results than they have achieved so far.
The developers
posted their vision on PvP 4.5 years ago (probably the most linked to post on the forum right now?). PvP exists as a means to resolve conflicts between players. Raiding just for fun has always been a side effect and is, as far as I'm aware, not a focus of the game. I don't think the problem is developers lacking a vision, but rather that their vision - which (again, to my knowledge) does not involve ganking people or even proper inter-faction PvP as a major component - clashes with what a lot of active (and vocal) players would like to see. They are, however, trying to please that playerbase nonetheless, likely due to them being vocal with their complaints.
dafels wrote:For me it seems that they did have a vision in legacy and the game was more well defined.
You mean back when they barely touched the game for 4.5 years straight, and thus could not steer the naturally emergent gameplay that resulted from the systems that happened to be in place when the devs pretty much left to work on Salem?