banok wrote:Will have to watch later but why is spear preferred over bsword?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
This.Kaios wrote:If an animal can't path to you and it has no ranged attack or no line of sight, it should run away.
Perhaps the animal shouldn't return immediately when it finds a path to you. It can wait until the player gets further from that point. More intelligent species can even be made to remember when a player repeatedly lures them and gets back into unreachable place, so on Nth time (N=2..4) they won't fall for it.Kaios wrote:it could perhaps work in a way that moving back to a spot it can reach would have it return if the animal is still aggrod and not fleeing because of damage.
Agrik wrote:This.Kaios wrote:If an animal can't path to you and it has no ranged attack or no line of sight, it should run away.Perhaps the animal shouldn't return immediately when it finds a path to you. It can wait until the player gets further from that point. More intelligent species can even be made to remember when a player repeatedly lures them and gets back into unreachable place, so on Nth time (N=2..4) they won't fall for it.Kaios wrote:it could perhaps work in a way that moving back to a spot it can reach would have it return if the animal is still aggrod and not fleeing because of damage.
Also, I think animals should flee not only when they're at low static HP but when they lose HP too quickly. Perhaps relative to their remaining HP, so the result of the calculation would mean "I have X minutes and Y seconds of fight in this manner before I die".
Archiplex wrote:Animals fleeing by default makes almost no difference; and most animals DO flee if they can't path to you and have no way to attack in return.
I think... I didn't mean "by default"? Just saw the video and remembered my experience when animals stood exactly this way at the edge of deep water, unable to find a path and unable to hit me. Just stood there, waiting to be hit.Archiplex wrote:Animals fleeing by default makes almost no difference; and most animals DO flee if they can't path to you and have no way to attack in return.
This looks like a bug, TBH. Re-agro, at least in a such way, shouldn't change the choice of the animal between fighting and fleeing.Archiplex wrote:However, you can peace them and immediately re-agro
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Kaios wrote:Leksar wrote:Uriel wrote:I didnt even know that combat was so much broken
Since the first days of the game. Hope devs will do something with animal AI someday.
If an animal can't path to you and it has no ranged attack or no line of sight, it should run away. Wouldn't solve the problem completely in the case of something being blocked in somehow but would definitely make it more difficult to cheese things. You could also likely still utilize a boat if this occurred, since it could perhaps work in a way that moving back to a spot it can reach would have it return if the animal is still aggrod and not fleeing because of damage.
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