Crest wrote:>176 hearthling playing
See this number? I see this same number time and time again a few months after a world has been around. That's about were things settle, and it'll remain somewhere in that region until a new world begins. A new world usually brings in upwards of ten times those numbers.
What I'm getting at here is that the claim that the playerbase will be split is just bullshit. Players like me come, play for a bit, then leave for one reason or another and we won't rejoin into a pre-existing world no matter what. You can't say you're splitting the playerbase when we would never log back in until a new world begins anyway. New worlds aren't divisive; on the contrary they're the great unifier.
tyrtix wrote:This iteration doubled (almost) the number of players at start, but then it failed even faster than other worlds (as i thought it would happen), with a sudden drop afteri first 2 months of about half of the playerbase.
Genabeton wrote:You are confusing the game or gaming and the absorption of content. And when most of the content is absorbed, the real game begins. Studios and developers only make a field for the game, and the game is made by players and their imagination.
Nightdawg wrote:It's literally the same. Just a higher number at the start, and the usual jorb not holding up to his promises
VillagerAs wrote:classic 2 months of patches to get players trust and gold subs then drop development for a year
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