New World - Dual Server plan still happening?

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Re: New World - Dual Server plan still happening?

Postby Genabeton » Mon May 05, 2025 11:18 pm

You are confusing the game or gaming and the absorption of content. And when most of the content is absorbed, the real game begins. Studios and developers only make a field for the game, and the game is made by players and their imagination. And for havenandhearth, as a game that gives incredible freedom and immersion, this rule is completely fair. As far as I know, the so-called wipes have become a tradition since ancient times, when the programs were raw and contained many errors, and the servers were weak and limited. So it was necessary to reset the worlds and make mechanics to unload the servers. Now there is no need for this. Everyone is just used to absorbing content, do not want to think, develop, and cannot imagine that everything can be completely different. And we are not talking about any specific deadlines. These annual cockroach races are more suitable for a test server. We are talking about maintaining the server for an indefinitely long time. So that you can come back in a year or two and continue playing with the surviving characters, and maybe even the surviving base. Damn, this is hardcore and permadeath, what kind of wipes can there be? By the way, I have long forgotten the old havenandhearth and the account from it, and recently, seven years later, I logged in from a new account and from memory of river patterns found my first base from which I began to get acquainted with this game. Indescribable feelings. So, excuse me, but for a sane person, the process of pumping and developing a base and character is interesting only the first time. In the future, you want to play a strong pumped character, and not waste all your time and energy on the notorious pumping. If, of course, your character is still alive.
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Re: New World - Dual Server plan still happening?

Postby Merrin » Mon May 05, 2025 11:21 pm

What happened to Expeditions? I remember they mentioned it on dev livestreams.
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Re: New World - Dual Server plan still happening?

Postby AlexNT » Thu May 08, 2025 6:32 am

Crest wrote:>176 hearthling playing
See this number? I see this same number time and time again a few months after a world has been around. That's about were things settle, and it'll remain somewhere in that region until a new world begins. A new world usually brings in upwards of ten times those numbers.
What I'm getting at here is that the claim that the playerbase will be split is just bullshit. Players like me come, play for a bit, then leave for one reason or another and we won't rejoin into a pre-existing world no matter what. You can't say you're splitting the playerbase when we would never log back in until a new world begins anyway. New worlds aren't divisive; on the contrary they're the great unifier.


Perfect observation. 3 month worlds are ideal. 4 months max (to allow for a break between games). Every new world is the same: 1st month is pure adrenaline, up to 2-2.5 month mark is solid fun, past 3 months is a chore.

It's not "bad", it's not "missing content", it's how ALL games are: play->improve->play better next time. If you think you know a game that runs "forever", chances are you're confusing a glorified "game lobby" for a "game". E.g. how most classic MMOs used to play: open world = lobby; Battlegrounds / Raids / Sieges = actual game.

Just give us another round already.
Last edited by AlexNT on Thu May 08, 2025 7:38 pm, edited 1 time in total.
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Re: New World - Dual Server plan still happening?

Postby Okocim » Thu May 08, 2025 10:13 am

In my opinion new world every 6 months would be best.
Sure most ppl quit after 3, but if it were just 3 months most would only play every other world if not less.
Barely anyone asked about new world 3 months in, and now that it's been a little bit over 6 months, topics starts to pop up. Partially due to what was promised I guess.
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Re: New World - Dual Server plan still happening?

Postby tyrtix » Thu May 08, 2025 10:37 am

new world is asked at this time because it was promised after 6 months in, so those who left before this date, did not asked for that reason.

This iteration doubled (almost) the number of players at start, but then it failed even faster than other worlds (as i thought it would happen), with a sudden drop afteri first 2 months of about half of the playerbase.

The fact that the game caters FAR more to a "community" than an hermit, basicall excludes a good portion of those players that would remain to play even if the game takes a lot of time, but atm some of the game contents are almost not achievable for hermits or even small communities: now even getting to iron is becoming a chore, while large communities can very easily get it, reducing the game for other kind of players a totally wasted effort.

In addition to this, the lack of new contents does not even drive people to play after they do what they can: it seems there's a lot of stuff to do, but in reality it's not like that, and for the last 7 months we had just a few updates with almost no contents.
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Re: New World - Dual Server plan still happening?

Postby Nightdawg » Thu May 08, 2025 10:55 am

tyrtix wrote:This iteration doubled (almost) the number of players at start, but then it failed even faster than other worlds (as i thought it would happen), with a sudden drop afteri first 2 months of about half of the playerbase.


Ok buddy.

Image

It's literally the same. Just a higher number at the start, and the usual jorb not holding up to his promises
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Re: New World - Dual Server plan still happening?

Postby WalterPinkman » Thu May 08, 2025 4:40 pm

Looking at the graph it seems like Hafen would be most successful with a 1-1.5 month long worlds :D

But seriously. First few weeks are always the most satisfying. And then the grind and routines kick in and it's boring again.
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Re: New World - Dual Server plan still happening?

Postby AlexNT » Thu May 08, 2025 8:51 pm

Genabeton wrote:You are confusing the game or gaming and the absorption of content. And when most of the content is absorbed, the real game begins. Studios and developers only make a field for the game, and the game is made by players and their imagination.


You're confusing game with larping.

Game begins with predefined starting conditions, and it ends when its rules dictate that it ends. Typically, when alotted time or turns run out, or a victory / loss / draw condition is achieved. Players can do better or worse in a game based on their skill. There is often an in-game metric (sometimes called "score") that determines how well a player did. One of a definitive properties of a "game" is that players gain skill as they play, and do better in subsequent rounds. Historically, games existed to teach important practical skills through repetitive "playing".


Larping is endless and aimless. Whether someone does better or worse at larping is subjective.
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Re: New World - Dual Server plan still happening?

Postby VillagerAs » Fri May 09, 2025 6:58 am

Nightdawg wrote:It's literally the same. Just a higher number at the start, and the usual jorb not holding up to his promises


classic 2 months of patches to get players trust and gold subs then drop development for a year
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Re: New World - Dual Server plan still happening?

Postby AlexNT » Fri May 09, 2025 1:01 pm

VillagerAs wrote:classic 2 months of patches to get players trust and gold subs then drop development for a year


IDK what you're talking about, they don't need to "get my trust". New world = instant 180d sub. Simple as that.
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