ydex wrote:dageir wrote:If you can launch a counter attack in a short ammount of time it would be more fun.
If you suffer a major loss now, it is "world over" for some. Lets say a faction gets lucky and flattens its adversary, the other party can retaliate
with a rag tag team (or with stashed equipment) just minutes/hours later. It should be easy to destroy a palisade if you are not opposed.
Using fire to burn wood and wooden buildings should be a thing. You would get a much more dynamic game if a player or a small team of players can break into
a major factions base and burn it to the ground.
this is very much true, and I agree with most of it. But if no way to keep stuff safe then lots of ppl will cry. So need to be a balance to that as well.
and also we really need teleportation for faster travels all over worlds to make fighting faster
Brick Wall.