Please give us combat stat caps in the new world

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Re: Please give us combat stat caps in the new world

Postby Pan_w_okularach » Mon Nov 06, 2017 10:58 pm

 What if... you could choose between having or not having stat caps on your character? But if you choose the later there are also negative sides to it... YES, I'm talking full 100% real permadeath, your char is wiped as if it never existed, no porting to hf, no amount of stats get passed to the next char, no numen stuff, no silver lining, no nothing. You die you start from scratch, except for maybe spawning from your ancestor's hf and inhereting their land, but that's it. But if you choose to have a capped character then you're just playing by the current rules - porting to hf when KOed, never dying unless you fuck up, and if you die it's the current softcore death anyways. Seems like a fair deal to me - fly higher fall harder.
 If you wanna make it even more fun, the caps can be dynamic and tied to the permadeath players stats somehow. For instance, cap = (stats of the strongest warrior that ever died)/<multiplier>. Dead, because from my knowledge of the past worlds the strongest of titans are usually raised by peaceful players, who just grind stats for the fun of it and never use them in PvP, so their characters shouldn't influence the statistics. The balance should be well tuned though: you want permadeath characters to be powered enough for people to actually pick them but not overpowered so people wouldn't be forced to pick them for PvP. Which I personally would be ok with but since most of the playerbase are pussies too scared of losing their precious characters.. ehh...
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Re: Please give us combat stat caps in the new world

Postby Pan_w_okularach » Mon Nov 06, 2017 11:04 pm

btw i fully realise this wil never be implemented, just a thought i had that i wanted to share, competitive Haven is dead and you're wasting your time cheers :)
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Re: Please give us combat stat caps in the new world

Postby dafels » Mon Nov 06, 2017 11:05 pm

True, thank you for your input my friend! :D
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Re: Please give us combat stat caps in the new world

Postby spawningmink » Tue Nov 07, 2017 1:26 am

yo who tf is this dude lel
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Re: Please give us combat stat caps in the new world

Postby WowGain » Sun Nov 12, 2017 2:53 am

just do a soft statcap where the exponential increase in the amount of LP required for stats gets to such ludicrous levels that eventually you're basically waiting for weeks or even months between being able to rank up abilities. this would also require that the increase in the amount of FEPs required for a stat increase would have to go from linear to exponential as well, though
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Re: Please give us combat stat caps in the new world

Postby Valnar » Mon Nov 13, 2017 2:48 am

Is multi-boxing something that is actively prevented/bannable?

It seems like using multiple accounts would circumvent any sort of caps implemented. Instead of having 1 character with 10k stats I'd have like 10 characters with 1k stats.
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Re: Please give us combat stat caps in the new world

Postby DDDsDD999 » Mon Nov 13, 2017 2:53 am

Valnar wrote:Is multi-boxing something that is actively prevented/bannable?

No.

Valnar wrote:It seems like using multiple accounts would circumvent any sort of caps implemented. Instead of having 1 character with 10k stats I'd have like 10 characters with 1k stats.

Yep.
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Re: Please give us combat stat caps in the new world

Postby jordancoles » Mon Nov 13, 2017 5:13 am

Valnar wrote:It seems like using multiple accounts would circumvent any sort of caps implemented. Instead of having 1 character with 10k stats I'd have like 10 characters with 1k stats.

Feel free
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Re: Please give us combat stat caps in the new world

Postby Valnar » Mon Nov 13, 2017 6:52 am

jordancoles wrote:
Valnar wrote:It seems like using multiple accounts would circumvent any sort of caps implemented. Instead of having 1 character with 10k stats I'd have like 10 characters with 1k stats.

Feel free


I mean, whats the point in even changing the way progression works then?

What exactly would be the difference if you can just get around the caps like that?

Infinite stats or soft cap will really make no difference to the underlying issue of putting an inordinate amount of time in the game giving a nigh unpassable advantage over people who don't spend that same time.
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Re: Please give us combat stat caps in the new world

Postby jordancoles » Mon Nov 13, 2017 11:07 am

There is a huge difference between a character with 1k stats vs 10k stats

I'd rather 50 characters with 1k running around over 1 guy with 10k+
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