by MagicManICT » Thu Jan 10, 2019 11:44 pm
It was very well done, that's for sure. Had me fooled as a kid. I didn't know about it until I started studying 3D programming and design in the mid 90s, and the stuff they were coming out with at that time, it would have taken a month to render a few minutes of the show. Given what they were doing with video games and such, it wasn't much of a stretch of the imagination to see them actually creating a working head. The crew certainly didn't dissuade the notion that it was an actual 3D rendering.
As a complete different tact, Max Headroom was a precursor to a lot of the other "alt view" talk shows that HBO and cable has ran.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.