Server Status Thread

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Re: Server Status Thread

Postby Optimusisreal » Wed Jan 30, 2019 7:45 am

loftar wrote:Sorry, I'm going to take a rollback on this crash. I could probably fix it up properly, but there are several factors conspiring against me and I see a long night of debugging before me while I need that time to work on the reset instead. I hate having to resort to this, but Imma have to call it being what it is.

ALL HAIL LOFTAR, WIZARD OF TIME!
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Re: Server Status Thread

Postby Dakkan » Wed Jan 30, 2019 5:57 pm

Villain* of time
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crash

Postby Zachary09 » Fri Feb 01, 2019 10:09 pm

ree
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Re: crash

Postby Bogey » Fri Feb 01, 2019 10:10 pm

reeeeeeeeeeeeeeee
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Re: crash

Postby Autisticus » Fri Feb 01, 2019 10:10 pm

wooooooooooooooow literally unplayable
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Re: Server Status Thread

Postby Schattengaenger » Fri Feb 01, 2019 10:36 pm

You really got your work cut out for you with this restart don't you? ^^
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Re: Server Status Thread

Postby GoliadTheCruel » Sat Feb 02, 2019 12:38 am

It's rubber banding too much to even play.
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Re: Server Status Thread

Postby shubla » Sat Feb 02, 2019 12:40 am

GoliadTheCruel wrote:It's rubber banding too much to even play.

With 1500 players I'd say that the server is performing quite well.
Player count will probably halve within 24 hours so then there will be a lot less lag.
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Re: Server Status Thread

Postby loftar » Sat Feb 02, 2019 12:42 am

It doth to me appear that ~1400 players seems to be the current maximum that the server can comfortably handle. If we're going to set new records on the next reset, it may be necessary to bump the priority of server parallelization a bit.
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Re: Server Status Thread

Postby avros008 » Sat Feb 02, 2019 7:13 pm

server is dead
dafels wrote:the midges are not the problem,
you're the problem
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