
MagicManICT wrote:Ferinex wrote:most production systems have monitoring that automatically restarts downed nodes. curious this doesn't. alerting of course being part of that.
It's not a production system. It's an unstable testing system. Otherwise you'd be correct.
Ferinex wrote:MagicManICT wrote:Ferinex wrote:most production systems have monitoring that automatically restarts downed nodes. curious this doesn't. alerting of course being part of that.
It's not a production system. It's an unstable testing system. Otherwise you'd be correct.
Not true. They are running a business, accepting payment for services. It is a production system. This is their business.
Current Status
Haven and Hearth is currently in what we consider alpha status. In practice, this means that we have most of the core functionalities in place, those crucial gimmicks and widgets that allow the game to run and people to connect and play. However, much of the higher-level functionality is either missing or only partially implemented. Also, because some functionality is partially implemented, the persistent data in the game can be rather unstable. For example, we might have to remove the maps from time to time when we implement a new map generator.
Furandooru wrote:so will the alarm that wakes him up ring again or something ? kinda had things to finish...
2d0x wrote:Ferinex wrote:MagicManICT wrote:It's not a production system. It's an unstable testing system. Otherwise you'd be correct.
Not true. They are running a business, accepting payment for services. It is a production system. This is their business.
In my opinion, they accept donations, but not payment for services. And, in any case: http://www.havenandhearth.com/portal/aboutCurrent Status
Haven and Hearth is currently in what we consider alpha status. In practice, this means that we have most of the core functionalities in place, those crucial gimmicks and widgets that allow the game to run and people to connect and play. However, much of the higher-level functionality is either missing or only partially implemented. Also, because some functionality is partially implemented, the persistent data in the game can be rather unstable. For example, we might have to remove the maps from time to time when we implement a new map generator.
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