Agame wrote:WoW at his 5 dollars a month
Hrenli wrote:Agame wrote:WoW at his 5 dollars a month
WoW never was and still is not 5$/month. Unless we are talking Klingonian dollars, which should have been directly stated, otherwise people would assume you are talking USD.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.
Agame wrote:jorb wrote:Agame wrote:MMOs that are still in beta
Haven is in alpha.
So it is even cheaper ? Lol, man, you made my day
Star citizen was a sort of a scam. Give me your money and I'll try to make a game, see how it works out. If not, you paid, I tried.
HnH is a game. It's developers did not ask for money first, make the game later, so at least, it's not a scam. It's an Alpha, priced like an Alpha. (Give some cash if you like it, try for free.) So, who likes it, should give out of honesty and decency. But when deciding how much to give, people should think of a fair price, decided not by me or by game developers, but by market prices.
For example, Minecraft was a fine moddable game written in Java. About the same size on disk or bigger than HnH. (I mean just total size of all its code plus textures, as a rough and inexact measure of the work that went into it.) 5 euros in Alpha, then 10 euros in Beta, with all updates (subscription time) included.
Starmade was 10 euros for ever (total price of the game, all updates included, no subscription fee, not mandatory) and it is a good sandbox game. Still in Alpha or Beta.
WoW at his 5 dollars a month was about 8 Gb of a game when started, a few years later it had the same price at 17 Gb and continued to grow. And for my taste, it had better graphics and combat mechanics than any sandbox ever
All these examples had or still have their own server paid for by the developers. MC had an official server for a year or 2 then chosen to go the private servers way. Starmade was private servers from the very beginning, with only 2 servers belonging to its developer, but there were alwais at least 2 servers paid for by developer. WoW alwais had only official servers, but its players chosen the private server way
Of course, financial success of a game depends on millions of players. But that is up to midget swarms and promotion campaigns to decide, not to us, its players.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
MagicManICT wrote:jorb wrote:Agame wrote:MMOs that are still in beta
Haven is in alpha.
Star Citizen is still in alpha and people have ponied up an average of like 80 or 90 USD each if I recall the article I read right. Been a year or two ago.
BigCountry wrote:I have come to the conclusion that entire business model is simply a way to avoid paying any real taxes
Ysh wrote:Games are not commodities.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.
Agame wrote:Ysh wrote:Games are not commodities.
Then... What are they?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.
Users browsing this forum: Claude [Bot] and 42 guests